
This item will automatically be transmogrified when you leave the level.Morrigor (50-70 power, 12 apr)
Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal bonus arcane and darkness damage
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+12 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

elven-wood starstaff 'Durymas' (29-34.8 power, 5 apr, temporal element)Requires:
- Magic 35
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 29.0 - 34.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +16 (+8 eff.)
Effects on melee hit:
* Slows global speed by 15%
* 21% chance to blind
Changes stats: +5 Con
Changes damage: +15% physical / +25% temporal
Talent granted: +1 Command Staff
Life regen: +0.50
Spellpower: +19 (+9 eff.)
Spell crit. chance: +4%
Light radius: +7
Healing mod.: +18%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 45.02 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Infernovenom'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 3).
When this weapon hits: Shoot (10% chance level 1).
Burst (radius 1) on hit: +2 fire
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +9% fire
Changes resistances penetration: +10% fire / +14% physical
Changes damage: +10% physical / +9% arcane / +6% fire
Spellpower: +10 (+5 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
