
Robe of Force (12 def, 8 armour)2.0 Encumbrance
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats Cun +3, Wil +4
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +5% mind, +5% physical
Ignore resists +10% mind, +10% physical
defense ------
Armor +8
Defense +12 (+9 eff.)
Resistance +15% acid, +12% physical
+9% all
Physical save +10 (+7 eff.)
Send out a range 5 beam of kinetic energy, dealing 31.47 to 39.33 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

solipsist's gold ring of life0.1 Encumbrance
T3 ring jewelry
[Ego++]
Nature/Psionic
While equipped:
Stats Cun +5, Wil +5
offense ------
Mindpower +10 (+3 eff.)
defense ------
Life +51.00
Life Regen +11.00
Healmod +13%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Gwai's Burninator2.0 Encumbrance
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 634.68 fire damage (based on Magic).
Uses 50 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.

Gloombolt (46-74 power, 3 apr)3.0 Encumbrance
T4 greatsword 2H weapon
Reqs Str 35
[Rare]
Arcane
Weapon Damage 46.0 - 73.6 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +3
Critical Rate +4.5%
Attack Speed 100%
On-Hit, radius 1 +12 blight, +12 fire
On-crit, radius 2 +20 blight
On Hit:
* Create an explosion dealing 115 lightning damage (1/turn)
While equipped:
offense ------
Damage +30% lightning, +9% darkness
Ignore resists +26% lightning, +10% darkness
On-Hit (Melee):
* 20% chance to reduce damage dealt by 22%
defense ------
Resistance +12% blight, +6% darkness
Massive two-handed swords.
This item has been sent to the Item's Vault.

Neryna (36-58 power, 2 apr)3.0 Encumbrance
T3 greatsword 2H weapon
Reqs Str 24
[Rare]
Arcane
Weapon Damage 36.0 - 57.6 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +3.5%
Attack Speed 100%
On-hit +4 acid, +20 item acid corrode
On-Hit, radius 1 +20 fire
On-crit, radius 2 +8 blight
On Hit:
* 20% chance to reduce armor by 42%
While equipped:
offense ------
Spellpower +25 (+6 eff.)
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 32
other -------
Mana/turn +0.16
Vim-on-crit +2.00
Max mana +20.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Dex, 15% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats Cun +4, Mag +4
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 3.9
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 165.19 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Weapon Damage 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic level 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats Cun +6, Mag +6
defense ------
Resistance +12% arcane
Spell save +12 (+3 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
Reqs Dex 17
[Unique]
Arcane
Weapon Damage 20.0 - 26.0 Physical
Uses 50% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +6%
On-hit +20 blight, +20 fire
While equipped:
Stats Mag +5
defense ------
Resistance +10% blight, +10% fire
other -------
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

dreamer's living mindstar of life (18-19 power, 40 apr, nature damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Ego+]
Nature/Psionic
Weapon Damage 17.5 - 19.2 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
defense ------
Resistance +16% mind
Mind save +7 (+2 eff.)
Life +41.00
Life Regen +1.70
other -------
Psi/turn +1.30
Max psi +32.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats Mag +5, Wil +3
offense ------
Spellpower +23 (+5 eff.)
Damage +20% temporal, +20% physical
Ignore resists +20% temporal, +20% physical
When Hit 20 physical, 10 temporal
defense ------
Armor +3
Defense +9 (+5 eff.)
Resistance +10% temporal, +10% physical
+13% all
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)3.0 Encumbrance
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Weapon Damage 72.0 - 108.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
On-hit +50 acid, +50 nature slow
On Critical:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
Stats Str +0, Wil +0
offense ------
Damage +0% nature
other -------
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)3.0 Encumbrance
T3 head armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats Con +3, Wil +10
offense ------
Mindpower +5 (+2 eff.)
defense ------
Armor +6
Defense +3 (+2 eff.)
Fatigue +4%
Resistance +8% physical
other -------
Masteries
+0.20 Technique/Superiority
+0.20 Cunning/Survival
Indomitable: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 45
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)3.0 Encumbrance
T4 head armor
Reqs - Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats Wil +10, Con +10
defense ------
Armor +15
Fatigue +5%
Resistance +20% darkness, +20% blight
Physical save +5 (+0 eff.)
Spell save +5 (+0 eff.)
Mind save +5 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
Shadow Power +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
