
Shinenigh the elven-wood magestaff (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 blight
Changes resistances: +12% blight / +9% light
Changes damage: +25% fire
Talent granted: +1 Command Staff
Critical mult.: +23.00%
Spell save: +6 (+2 eff.)
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +12 (+4 eff.)
Spell crit. chance: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Falidunagorn the silk robe (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes resistances: +19% lightning / +15% darkness / +21% fire / +13% all / +3% mind / +24% blight / +20% cold / +5% arcane / +19% light
Physical save: +29 (+13 eff.)
Spell save: +56 (+25 eff.)
Mental save: +54 (+25 eff.)
Blindness immunity: +20%
Maximum life: +20.00
Mindpower: +3 (+2 eff.)
Mental crit. chance: +4%
Light radius: +1
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
