
Unerring Scalpel (111% power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Power: 111% Range: 1.3x
Uses stats: 45% Cun, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+5 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Spellblaze Shard (120% power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 120% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 27 power out of 80/80) :
Effective talent level: 3.0
Power cost: 27 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 29.86 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+0 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Corrupted Gaze (4 def, 8 armour)Requires:
- Heavy armour training
- Magic 16
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +6%
Changes stats: +8 Mag / +4 Wil / +8 Cun
Changes resistances: +20% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.30 Corruption / Vim
Disease immunity: +50%
See stealth: +12
See invisible: +12
Talent on hit(spell): Vimsense (10% chance level 3).
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Tydin the Chillflash (148% power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 148% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 17% chance to reduce all saves and defense by 30
* 25% chance for lightning to strike from the target to a second target dealing 73 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +7 mind / +16 cold
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +5 Cun / +5 Wil
Mana when firing critical spell: +1.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

HariladurRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +17 acid / +20 cold / +4 mind
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Changes resistances penetration: +11% fire
Changes damage: +14% acid / +18% cold
Mental save: +18 (+6 eff.)
Equilibrium when hit: +0.08
Psi when hit: +0.12
Global speed: +4%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Cyradabeth the AirtitanRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Armour: +6
Defense: +8 (+2 eff.)
Changes resistances: +9% lightning / +18% temporal
Changes resistances cap: +4% all
Changes resistances penetration: +5% lightning / +5% cold
Changes damage: +12% lightning
Talent mastery: +0.34 Technique / Dual techniques
Physical save: +9 (+3 eff.)
Pinning immunity: +36%
Knockback immunity: +37%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

voratun gauntlets 'Faluhad' (0 def, 3 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 16% chance to reduce all saves and defense by 30
Damage (Melee): 13 mind / 27 darkness
Damage when hit (Melee): 4 arcane
Changes resistances: +3% blight
Changes damage: +21% blight
Physical save: +8 (+3 eff.)
Mental save: -1 (-1 eff.)
Disarm immunity: +38%
Life regen: +7.00
Stamina each turn: +1.70
Maximum stamina: +34.00
Mindpower: +8 (+3 eff.)
When used to modify unarmed attacks:
Power: 132% Range: 1.4x
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +9
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Reproach (10% chance level 5).
When this weapon hits: Perfect Control (10% chance level 5).
When this weapon hits: Nightmare (10% chance level 5).
It can be used to activate talent Ruined Earth, placing all other charms into a 11 cooldown :
Effective talent level: 3.0
Power cost: 11 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

gold ring 'Brightfame'Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+1 eff.)
Armour penetration: +2
Physical power: +10 (+3 eff.)
Changes stats: +4 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun
Changes resistances: +6% light
Physical save: +9 (+3 eff.)
Life regen: +7.00
Maximum life: +69.00
Spellpower: +9 (+3 eff.)
Healing mod.: +13%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

hardened leather sling 'Galefear'Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Damage (Ranged): +13 lightning / +4 blight
Damage (radius 2) on crit: +23 lightning / +25 cold
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage when hit (Melee): 6 lightning
Changes stats: +4 Str
Changes resistances penetration: +17% lightning / +11% cold / +25% acid
Changes damage: +14% lightning / +6% acid
Movement speed: +31%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
