

Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +17
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +15%
Damage (radius 1) on hit: +12 lightning
Damage (radius 2) on crit: +16 blight
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +9 (+3 eff.)
Damage when hit (Melee): 4 blight
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 10.5 - 13.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +12 light / +8 cold
Damage (radius 1) on hit: +8 light
When wielded/worn:
Accuracy: +6 (+3 eff.)
Defense: +5 (+2 eff.)
Changes resistances: +6% light
Changes damage: +9% fire
Disarm immunity: +22%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 6.0 - 6.6
Uses stats: 50% Wil, 30% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+3 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+6 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+12 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 57.0 - 68.4
Uses stat: 100% Str
Damage type: Stunning fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +7.0%
Block value: +235
On weapon hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
Damage conversion: 50% darkness
When wielded/worn:
Armour: +18
Defense: +8 (+4 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +25%
Damage when hit (Melee): 24 darkness / 24 fire
Changes resistances: +20% darkness / +35% fire
Talent granted: +1 Block
Spellpower: +8 (+8 eff.)
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 55%
Changes stats: +5 Str / +5 Mag / +6 Wil / +4 Con
Changes resistances: +7% lightning / +9% acid / +6% blight / +8% cold / +5% arcane / +11% all
Changes damage: +11% lightning / +12% physical / +14% nature / +7% cold
Spell save: +3 (+1 eff.)
Mental save: +15 (+7 eff.)
Poison immunity: +26%
Disease immunity: +20%
Mindpower: +3 (+1 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.