
Moon (100% power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 100% Range: 1.3x
Uses 20% Str, 20% Dex
Dmg Darkness
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+3 eff.)
Rng.Def +4 (+2 eff.)
Fatigue +8%
Resists +20% nature +25% arcane
Spell.save +18 (+6 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

Star (100% power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 100% Range: 1.3x
Uses 20% Str, 20% Dex
Dmg Light
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature +11% all
Phys.save +10 (+4 eff.)
Spell.save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)7.0
T4 shield armor
Reqs Shield usage training
Str 28
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Melee Ret 17 fire
----- def -----
Armour +9
Defense +16 (+4 eff.)
Rng.Def +15 (+4 eff.)
Fatigue +20%
Resists +35% fire
Affinity +15% fire
---------- misc
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Glitterfear the stralite greatmaul (168% power, 3 apr)5.0
T4 greatmaul 2H weapon
Reqs Str 35
[Random Unique]
Nature/Master
Power 169% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
Melee+ +14 nature
On Hit.r1 +4 light
On Crit.r2 +47 acid +27 nature
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +13.0%
Res.pen +7% acid +16% nature
Apr +16
On Hit (Melee):
* 10 arcane resource burn
----- def -----
Resists +6% cold +6% light
+6% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.

stralite battleaxe 'Oozewrither' (150% power, 3 apr)3.0
T4 battleaxe 2H weapon
Reqs Str 35
[Rare]
Nature
Power 151% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +7.5%
Atk.spd 100%
Melee+ +20 cold
On Hit.r1 +16 lightning
On Crit.r2 +12 nature
While equipped:
Stats +10 Str +13 Dex +9 Mag
+12 Wil +12 Cun +16 Con
dps ----------
Res.pen +20% nature +10% cold
On Hit (Melee):
* 20% chance to slow global speed by 46%
----- def -----
Resists +3% nature +3% cold
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Power 176% Range: 1.2x
Uses 140% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% physical
Acc +7 (+2 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Scaldnaught the voratun gauntlets (0 def, 3 armour)1.5
T4 hands armor
Reqs Heavy armour training
[Rare]
Master
While equipped:
Stats +5 Str +7 Dex +2 Mag
+3 Wil +7 Cun
dps ----------
Dmg.mod +6% arcane
Melee Ret 2 fire
----- def -----
Armour +3
Fatigue +5%
Phys.save +11 (+4 eff.)
---------- misc
Light +3
Cooldown Double Strike -1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Duathelravager the reinforced leather armour (12 def, 7 armour)9.0
T4 light armor
[Rare]
Arcane
While equipped:
dps ----------
Melee+ 17 acid 15 fire
Dmg.mod +3% blight
Melee Ret 22 acid 13 fire
On Hit (Melee):
* 10% chance to reduce strength, dexterity, and constitution by 5
* 20% chance to reduce damage dealt by 17%
----- def -----
Armour +7
Defense +12 (+3 eff.)
Fatigue +8%
Resists +34% acid +22% fire
+6% darkness
A suit of armour made of leather.
This item has been sent to the Item's Vault.
