

Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 179% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +201
When wielded/worn:
Armour: +16
Defense: +15 (+4 eff.)
Fatigue: +8%
Changes resistances: +23% lightning / +14% temporal / +15% light / +15% darkness
Talent granted: +1 Block
Critical mult.: +10.00%
Only die when reaching: -20.00 life
Activating this item is instant.
It can be used to activate talent Temporal Shield, placing all other charms into a 19 cooldown :
Effective talent level: 3.0
Power cost: 19 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (319) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 140% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +130
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +12 light
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +8 (+2 eff.)
Armour: +12
Fatigue: +8%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +5 Con
Changes resistances: +13% physical / +6% light / +6% temporal
Talent granted: +1 Block
Physical save: +7 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 177% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +185
Damage (Melee): +23 physical
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour: +10
Fatigue: +8%
Effects when hit in melee:
* 23% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Str / +2 Dex / +4 Wil / +6 Cun
Changes resistances: +18% physical / +5% arcane / +19% temporal
Talent granted: +1 Block
Critical mult.: +10.00%
Hate when firing a critical mind attack: +3.00
Slows Projectiles: +24%
Bonus block near projectiles: +71
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour penetration: +5
Armour: +7
Defense: +27 (+7 eff.)
Fatigue: +8%
Changes resistances: +27% lightning / +5% arcane / +12% nature
Changes damage: +6% arcane
Confusion immunity: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+2 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+6 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes resistances: +6% cold / +6% physical / +6% mind / +3% darkness
Physical save: +12 (+4 eff.)
Spell save: +9 (+3 eff.)
Mental save: +11 (+6 eff.)
Life regen: +2.40
Stamina each turn: +0.70
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 169% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +13 (+3 eff.)
Physical crit. chance: +17.0%
Physical power: +5 (+2 eff.)
Defense: +14 (+3 eff.)
Changes stats: +12 Str / +12 Dex / +9 Mag / +14 Wil / +14 Cun / +17 Con
Changes damage: +6% blight
Disarm immunity: +63%
Spellpower: +25 (+6 eff.)
Damage Shield penetration: +20%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour: +8
Damage (Melee): 8 physical
Changes stats: +3 Dex
Changes damage: +3% physical
When used to modify unarmed attacks:
Power: 128% Range: 1.1x
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +8
Armour Penetration: +5
Crit. chance: +11.0%
Attack speed: 100%
When this weapon hits: Sand Breath (10% chance level 5).
Damage (radius 1) on hit: +7 physical
Damage (radius 2) on crit: +9 physical
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
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