warded yew wand of illumination [power 10] (5 cooldown)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
When wielded/worn:
Maximum wards: +2 fire / +2 cold / +2 lightning / +2 blight / +2 temporal
Talent granted: +1 Ward
It can be used to light the area (rad 10), placing all other charms into a 5 cooldown.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
warded yew wand of illumination [power 10] (5 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 3
When wielded/worn:
Maximum wards: +2 fire / +2 cold / +2 lightning / +2 blight / +2 temporal
Talent granted: +1 Ward
It can be used to light the area (rad 10), placing all other charms into a 5 cooldown.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Mardydin the drakeskin leather cap (0 def, 5 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +9 Dex / +2 Wil
Changes resistances: +10% fire / +9% cold / +10% lightning / +12% acid / +6% temporal
Mental save: +6
Cut immunity: +20%
A cap made of leather.
This item has been sent to the Item's Vault.
Mardydin the drakeskin leather cap (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +9 Dex / +2 Wil
Changes resistances: +10% fire / +9% cold / +10% lightning / +12% acid / +6% temporal
Mental save: +6
Cut immunity: +20%
A cap made of leather.
This item has been sent to the Item's Vault.
volcanic elm wand of illumination [power 5] (3/5 cooldown)
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 1
When wielded/worn:
Talent granted: +2 Volcano
It can be used to light the area (rad 5), placing all other charms into a 5 cooldown.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
volcanic elm wand of illumination [power 5] (3/5 cooldown)Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 1
When wielded/worn:
Talent granted: +2 Volcano
It can be used to light the area (rad 5), placing all other charms into a 5 cooldown.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Focus Whip (19-20.9 power, 7 apr)
Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / whip ; tier 3
Base power: 19.0 - 20.9
Uses stats: 20% Wil, 70% Dex, 10% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
This weapon will act as a psionic focus.
Armour Penetration: +7
Physical crit. chance: +5.0%
When wielded/worn:
Mindpower: +8
Mental crit. chance: +3%
It can be used to strike all targets in a line, costing 10 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.
Focus Whip (19-20.9 power, 7 apr)Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / whip ; tier 3
Base power: 19.0 - 20.9
Uses stats: 20% Wil, 70% Dex, 10% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
This weapon will act as a psionic focus.
Armour Penetration: +7
Physical crit. chance: +5.0%
When wielded/worn:
Mindpower: +8
Mental crit. chance: +3%
It can be used to strike all targets in a line, costing 10 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.