
blood-soaked pair of hardened leather boots of void walking (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +5
Physical crit. chance: +4.0%
Physical power: +4 (+1 eff.)
Armour: +3
Changes resistances: +12% darkness / +14% temporal
Changes resistances penetration: +12% darkness / +13% temporal
Defense after a teleport: +12
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

enveloping cashmere cloak of the voidstalker (10 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Changes resistances: +13% darkness / +18% temporal
Physical save: +7 (+2 eff.)
Defense after a teleport: +16
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +15%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

SingeblowRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage when hit (Melee): 8 fire
Changes stats: +3 Mag
Changes damage: +9% mind
Mana each turn: +0.28
Equilibrium when hit: +0.24
Spellpower on spell critical (stacks up to 3 times): +3
Hate when firing a critical mind attack: +4.00
Maximum mana: +32.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +3%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Acera (33-46 power, 4 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Acid
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +20% acid
Changes damage: +20% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 43 acid damage in a 4 radius ball. This damage will increase by 31% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Gloruldawe the dwarven-steel dagger (16-21 power, 7 apr)Requires:
- Dexterity 24
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 16.0 - 20.8
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 45%
When wielded/worn:
Accuracy: +27 (+7 eff.)
Armour penetration: +16
Changes stats: +8 Str / +6 Dex / +6 Mag / +5 Wil / +5 Cun / +4 Con
Changes resistances penetration: +10% physical / +7% all
Disarm immunity: +10%
Maximum life: +20.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Chalulegar (4 def, 8 armour)Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +23%
Damage (Melee): 17 acid / 20 fire
Damage when hit (Melee): 12 acid / 13 fire
Changes stats: +7 Con
Changes resistances: +20% acid / -14% light / +25% cold / +10% darkness / +34% fire
Physical save: +18 (+7 eff.)
Spell save: +7 (+4 eff.)
Mental save: +7 (+3 eff.)
Maximum hate: +2.00
Maximum psi: +30.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

dreamer's pair of hardened leather boots of void walking (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +4 Cun / +3 Wil
Changes resistances: +15% darkness / +16% temporal
Changes resistances penetration: +13% darkness / +10% temporal
Physical save: +7 (+3 eff.)
Spell save: +8 (+4 eff.)
Mental save: +6 (+3 eff.)
Defense after a teleport: +17
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +15%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

XanethraRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +8
Defense: +10 (+3 eff.)
Fatigue: -7%
Changes resistances penetration: +10% acid
Changes damage: +12% blight
Critical mult.: +20.00%
Maximum encumbrance: +44
Physical save: +12 (+5 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+2 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+5 eff.)
Spell save: +12 (+5 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

enveloping cashmere cloak of the voidstalker (10 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Changes resistances: +21% darkness / +16% temporal
Physical save: +7 (+2 eff.)
Defense after a teleport: +15
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +18%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
