
Rune of the Rift (450.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 450.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+2 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.3
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 7 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 119.00 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

ancient silk robe of Angolwen (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +3 Wil / +9 Mag
Changes resistances: +13% all
Changes resistances penetration: +10% temporal / +9% physical
Changes damage: +9% temporal / +16% physical
Silence immunity: +32%
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +9 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +11
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

ArclashRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical power: +15 (+8 eff.)
Defense: +20 (+7 eff.)
Changes resistances: +9% lightning / +8% physical / +18% cold / +6% blight
Stamina each turn: +2.50
Only die when reaching: -40.00 life
Amulets make your neck look great!
This item has been sent to the Item's Vault.

arcane dynamoRequires:
- Level 15
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 2
When attach to an other item:
Talent granted: +2 Arcane Dynamo
Allows the use of Technomancy spells.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

mastercraft mana coilRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Mana each turn: +4.00
Mana regeneration, on spell hit 25%% chances to cast lightning.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
