
Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

AirquickRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -7%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 32
Damage when hit (Melee): 8 lightning
Changes resistances: +15% lightning / +9% mind
Changes damage: +9% mind
Life regen: +2.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Porina the Phoenixstar (0 def, 5 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes resistances: +9% mind
Changes resistances penetration: +25% fire
Changes damage: +27% mind
Stamina when hit: +2.00
Equilibrium when hit: +1.90
A cap made of leather.
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Murkvengeance the ash starstaff (15-18 power, 3 apr, blight element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +18% blight
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Spellpower on spell critical (stacks up to 3 times): +6
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +14%
It can be used to conjure elemental energy in a radius 4 cone, dealing 31.24 to 37.48 blight damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Cloud Caller (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 15 power out of 30/30) :
Effective talent level: 1.0
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 47.07 to 141.22 lightning damage (94.14 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.

Isidhetta the drakeskin leather armour (20 def, 16 armour)Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +16
Defense: +20 (+10 eff.)
Fatigue: +8%
Damage (Melee): 6 fire
Damage (Ranged): 7 fire
Changes stats: +2 Mag / +7 Wil / +3 Cun / +2 Con
Changes resistances: +13% fire / +6% temporal / +12% physical
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Vorulle the Festerflash (68-103 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.5 - 102.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 2) on crit: +33 lightning / +63 cold / +4 nature
When wielded/worn:
Accuracy: +19 (+7 eff.)
Armour penetration: +16
Effects on melee hit:
* 20% chance to slow global speed by 59%
Changes stats: +14 Con / +19 Wil
Changes resistances: +9% nature
Changes resistances penetration: +14% lightning / +21% cold / +19% all
Changes damage: +6% nature
Maximum life: +72.00
Movement speed: +53%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Ring of GrowthRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature / +8% physical
Physical save: +8 (+3 eff.)
Life regen: +3.00
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

Balancetide the elven-silk robe (18 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +5
Defense: +18 (+9 eff.)
Changes resistances: +9% blight / +3% fire / +5% arcane / +15% all
Changes damage: +12% nature
Physical save: +15 (+5 eff.)
Stun/Freeze immunity: +10%
Maximum life: +20.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Wyrmbreath (0 def, 4 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +18% fire / +10% darkness / +10% nature
Changes damage: +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 144.90 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.balanced dwarven-steel greatmaul of daylight (41-62 power, 2 apr)
Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 41.0 - 61.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
Damage (Melee): +10 light
Damage against: +12% Undead
When wielded/worn:
Accuracy: +10 (+4 eff.)
Defense: +10 (+5 eff.)
Disarm immunity: +34%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Crown of Burning Pain (13 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +13 (+6 eff.)
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 63.10 fire and 63.10 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
