
Issarab (68-101 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.5 - 101.2
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 7% chance to reduce strength, dexterity, and constitution by 26
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +20 blight
Damage (radius 1) on hit: +12 blight
When wielded/worn:
Physical crit. chance: +28.0%
Physical power: +14 (+2 eff.)
Damage when hit (Melee): 4 arcane
Changes resistances penetration: +5% blight
Changes damage: +3% arcane
Disease immunity: +34%
Maximum mana: +60.00
Spellpower: +5 (+1 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+5 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+2 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

ravager's hardened leather belt of containmentRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes resistances penetration: +11% physical
Changes damage: +7% physical
Maximum life: +74.00
Maximum mana: +44.00
Maximum stamina: +33.00
Maximum hate: +12.00
Maximum psi: +26.00
Maximum vim: +27.00
Maximum pos.energy: +23.00
Maximum neg.energy: +24.00
Reduces paradox anomalies(equivalent to willpower): +12
A belt that goes around your waist.
This item has been sent to the Item's Vault.

hardened leather cap 'Blazevault' (0 def, 5 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +5
Fatigue: +3%
Changes stats: +4 Str / +1 Wil / +2 Con
Changes resistances: +5% fire / +7% cold
Changes resistances penetration: +15% fire
Infravision radius: +2
A cap made of leather.
This item has been sent to the Item's Vault.

SleetwilterRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +11 (+2 eff.)
Damage when hit (Melee): 6 blight
Changes stats: +5 Str / +8 Con
Changes resistances: +12% lightning / +12% temporal
Changes resistances penetration: +10% cold
Physical save: +13 (+4 eff.)
Spell save: +9 (+3 eff.)
Mental save: +15 (+4 eff.)
Maximum mana: +40.00
Spellpower: +15 (+4 eff.)
Mindpower: +8 (+3 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Emeluvea (3 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +29 (+10 eff.)
Defense: +3 (+1 eff.)
Fatigue: -7%
Changes stats: +5 Con
Changes resistances: +14% darkness
Changes resistances penetration: +15% darkness
Changes damage: +24% darkness
Stealth bonus: +12
Physical save: +12 (+3 eff.)
Mental save: +5 (+1 eff.)
Mana each turn: +0.16
Only die when reaching: -50.00 life
Maximum life: +68.00
Maximum stamina: +28.00
Maximum vim: +20.00
Light radius: +2
See invisible: +6
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Defense: +6 (+1 eff.)
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: +15% all
Spell save: +25 (+6 eff.)
Blindness immunity: +50%
Spellpower: +30 (+7 eff.)
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Spellpower: +10 (+2 eff.)
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +5 Con / +5 Mag
Physical save: +12 (+4 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Borehor (32 def, 16 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +14.0%
Physical power: +9 (+2 eff.)
Armour: +16
Defense: +32 (+13 eff.)
Fatigue: +8%
Changes resistances: +10% physical / +9% cold
Critical mult.: +16.00%
Reduces incoming crit damage: 10.00%
Physical save: +22 (+7 eff.)
Poison immunity: +10%
Stamina each turn: +1.50
Maximum life: +20.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 132 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
