
stralite plate armour 'Ivybrebeth' (0 def, 23 armour)Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +23
Fatigue: +22%
Changes resistances: +6% mind / +22% cold
Changes damage: +15% mind
Critical mult.: +10.00%
Mental save: +18 (+6 eff.)
Disarm immunity: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Erigar (30-40 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 30.5 - 39.6
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +12 lightning / +13 cold
When wielded/worn:
Accuracy: +5 (+2 eff.)
Defense: +9 (+3 eff.)
Changes stats: +9 Con / +12 Wil
Changes resistances: +12% lightning
Changes resistances penetration: +19% lightning / +14% cold
Critical mult.: +5.00%
Disarm immunity: +29%
Psi when hit: +0.08
Maximum life: +48.00
Movement speed: +34%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Beluta (56-84 power, 2 apr)Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
Damage (Melee): +20 acid
When wielded/worn:
Armour: +8
Changes damage: +9% mind
Reduces incoming crit damage: 15.00%
Physical save: +6 (+4 eff.)
Blindness immunity: +20%
Healing mod.: +5%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

ObsidianrotRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Shoot (10% chance level 1).
On weapon hit:
* 20% chance to reduce damage dealt by 26%
When wielded/worn:
Effects on ranged hit:
* 20% chance to reduce damage dealt by 26%
Changes stats: +8 Cun
Changes resistances: +18% fire
Changes damage: +9% darkness
Psi when hit: +0.08
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Amyzilavon the pulsing mindstar (14-15 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 14.0 - 15.4
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +4
Changes stats: +8 Str
Changes resistances: +6% lightning / +3% physical
Talent granted: +1 Attune Mindstar
Cut immunity: +20%
Knockback immunity: +20%
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Light radius: +2
Healing mod.: +26%
Heals friendly targets nearby when you use a nature summon: +50
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

stralite waraxe 'Abysswolf' (32-44 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 4
Base power: 31.5 - 44.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce all saves and defense by 32
* 10% chance to reduce armor by 45%
* 25% chance for lightning to strike from the target to a second target dealing 128 damage
Damage (Melee): +4 fire
Damage (radius 1) on hit: +20 mind
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 45%
Changes resistances: +12% acid / +9% mind
One-handed war axes.
This item has been sent to the Item's Vault.

Chargebrand the dwarven-steel greatsword (34-55 power, 2 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 34.5 - 55.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 2) on crit: +16 lightning
When wielded/worn:
Accuracy: +16 (+8 eff.)
Defense: +14 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 26%
Damage when hit (Melee): 4 lightning
Changes stats: +2 Wil
Disarm immunity: +36%
Equilibrium when hit: +0.20
Psi when hit: +0.24
Mental crit. chance: +4%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
