
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Toromizor the Singevortex (39-55 power, 6 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +4 fire
Damage (radius 1) on hit: +12 fire
Damage against: +27% Unnatural
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 50%
Changes stats: +5 Wil
Changes resistances: +11% acid / +3% light / +12% lightning / +7% fire / +22% cold / +6% all
Changes damage: +9% fire
Spell save: +6 (+2 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

Cyrebeth (26-36 power, 3 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 26.0 - 36.4
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +7 nature
When wielded/worn:
Changes stats: +4 Wil
Mental save: +6 (+3 eff.)
Mental crit. chance: +3%
Blunt and deadly.
This item has been sent to the Item's Vault.

Belehad the Greenwrecker (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Effects on melee hit:
* 10% chance to slow global speed by 50%
Changes resistances: +16% cold / +15% nature / +6% light
Changes damage: +3% lightning / +6% nature
Allows you to breathe in: water
Light radius: +1
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Arthyreneg the linen cloak (1 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1 (+0 eff.)
Changes stats: +6 Dex / +1 Wil
Changes resistances: +11% cold
Mental save: +3 (+2 eff.)
Mental crit. chance: +1%
Infravision radius: +2
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

cashmere cloak 'Satyrravage' (2 def, 8 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour penetration: +2
Armour: +8
Defense: +2 (+1 eff.)
Changes stats: +2 Dex / +4 Con
Changes resistances: +6% nature
Physical save: +19 (+6 eff.)
Mental save: +8 (+4 eff.)
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Samuzor (0 def, 2 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour: +2
Damage (Melee): 12 fire
Changes stats: +2 Dex
Changes resistances: +11% fire
Changes damage: +3% acid / +6% fire
Maximum hate: +2.00
When used to modify unarmed attacks:
Base power: 18.0 - 19.8
Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +5
Armour Penetration: +3
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Fire Breath (20% chance level 3).
Damage (radius 2) on crit: +12 fire
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+6 eff.)
It can be used to activate talent Instill Fear (costing 13 power out of 45/45) :
Effective talent level: 2.0
Power cost: 13 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 11.73 mind and 11.73 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 13.
Terrified: Deals 2.55 mind and 2.55 darkness damage per turn and increases cooldowns by 22%.
Haunted: Causes the target to suffer 4.66 mind and 4.66 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 18-25 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 70% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Armadas the Spidernaught (18/18, 32-44 power, 7 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 31.5 - 44.1
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +10.5%
Capacity: 18
On weapon hit:
* 20% chance to slow global speed by 50%
* 20% chance to knock the target back 3 spaces and deal 145 physical damage
On weapon crit:
* Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 lightning / +14 physical
Damage (radius 1) on hit: +16 nature
Damage (radius 2) on crit: +11 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Yaruhad [power 188] (11 cooldown)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 2
When wielded/worn:
Armour penetration: +4
Physical crit. chance: +4.0%
Changes stats: +3 Dex
Changes resistances penetration: +10% arcane
Reduces incoming crit damage: 5.00%
It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (191 total damage)
Activation puts all charms on cooldown for 11 turns.
When used:
* Gain a 10% chance to evade weapon attacks for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, blight element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Blight
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
