
Colaryem (48-77 power, 12 apr)3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +11.0%
Attack Speed 56%
While equipped:
Stats Dex +7
offense ------
Move Speed +10%
Damage +7% lightning
defense ------
Fatigue -12%
Resistance +7% lightning
other -------
Encumbrance +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Vorena (23-37 power, 2 apr)3.0 Encumbrance
T2 greatsword 2H weapon
[Random Unique]
Arcane/Master/Psionic
Weapon Damage 23.0 - 36.8 Physical
Uses 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +2
Critical Rate +3.0%
Attack Speed 100%
On-hit +23 item expose, +14 light
+7 mind
Damage Against +16% Undead
On Hit:
* 23% chance to reduce all saves and defense by 24
While equipped:
Stats Cun +2, Wil +5
offense ------
Mind Crit +1%
Ignore resists +5% blight, +10% physical
Accuracy +13 (+4 eff.)
Ignore Armor +10
defense ------
Spell save +6 (+2 eff.)
Mind save +6 (+3 eff.)
other -------
Psi when Hit +0.16
Massive two-handed swords.
This item has been sent to the Item's Vault.

Voidshear (0 def, 8 armour)1.0 Encumbrance
T2 hands armor
[Random Unique]
Nature/Master
While equipped:
Stats Con +2
offense ------
On-Hit 5 nature, 5 physical
Damage +5% nature, +4% physical
Ignore resists +15% darkness
defense ------
Armor +8
Resistance +3% blight, +6% fire
+5% nature
Physical save +13 (+5 eff.)
Spell save +10 (+4 eff.)
Mind save +4 (+2 eff.)
Disarm Resist +26%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 30 turn cooldown
Effective talent level: 2.6
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 40
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Eye of the Dreaming One2.0 Encumbrance
T1 misc tool
[Unique]
Psionic
While equipped:
Stats Wil +5
offense ------
Mindpower +5 (+3 eff.)
defense ------
Mind save +10 (+5 eff.)
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Sleep:
Effective talent level: 3.0
Power cost 20 out of 25/25.
Range 7
Cooldown: 6
Travel.spd instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0 Encumbrance
T2 light armor
[Unique]
Master
While equipped:
Stats Con +4
defense ------
Armor +6
Defense +12 (+4 eff.)
Fatigue +7%
Life +40.00
other -------
Infravision +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats Con +5, Wil +4
offense ------
Mind Crit +5%
Mindpower +10 (+5 eff.)
Damage +15% acid, +15% nature
+15% mind
When Hit 20 nature slow, 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+3 eff.)
Resistance +30% nature, +11% all
Physical save +10 (+3 eff.)
Spell save +10 (+3 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats Wil +5, Mag +5
offense ------
Damage +15% cold, +15% arcane
+20% darkness
When Hit 10 darkness
defense ------
Armor +12
Defense +12 (+4 eff.)
Resistance +30% blight, -10% fire
+30% darkness, -10% light
Life Regen +1.00
Poison Resist +100%
Disease Resist +100%
other -------
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
