
dragonbone starstaff of illumination (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +7 (+2 eff.)
Changes damage: +30% physical
Talent granted: +1 Command Staff
Spellpower: +15 (+5 eff.)
Spell crit. chance: +5%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 94.18 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

shimmering elven-silk robe of protection (2 def, 3 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +3
Defense: +2 (+1 eff.)
Changes resistances: +15% all
Changes damage: +10% arcane
Physical save: +18 (+9 eff.)
Maximum mana: +59.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

clarifying gold amulet of magic (+4)Requires:
- Level 15
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +4 Mag
Changes resistances: +11% mind
Confusion immunity: +26%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
