
Drake's Bane (45-68 power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+5 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Spectral Blade (26-42 power, 25 apr)Requires:
- Magic 18
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +15 arcane
Damage (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+1 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

wizard's steel ring of perseveranceRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Mag
Spell save: +4 (+2 eff.)
Stun/Freeze immunity: +20%
Life regen: +2.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

elemental dwarven-steel longsword (25-35 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 78 cold damage (1/turn)
When wielded/worn:
Changes resistances penetration: +8% cold
Changes damage: +13% cold
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

dwarven-steel gauntlets 'Sewerbreacher' (0 def, 2 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% acid / +6% temporal / +6% nature / +6% blight
Physical save: +7 (+4 eff.)
Mental save: +7 (+3 eff.)
Disarm immunity: +35%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

troll-hide cured leather armour of the deep (6 def, 6 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +6 (+6 eff.)
Fatigue: +7%
Changes resistances: +5% acid / +7% cold
Allows you to breathe in: water
Life regen: +3.80
Maximum life: +32.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Forestbiter (0 def, 13 armour)Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +13
Armour Hardiness: +7%
Fatigue: +3%
Damage (Melee): 8 acid / 7 physical
Changes stats: +9 Con
Changes resistances: +6% acid / +6% physical
Changes damage: +5% acid / +16% physical / +3% nature
Only die when reaching: -20.00 life
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Psionic Fury (12-13 power, 25 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +10% mind
Changes damage: +15% mind / +5% physical
Mindpower: +10 (+5 eff.)
Mental crit. chance: +8%
It can be used to release a wave of psionic power, dealing 87.80 mind damage (based on Willpower) to all within radius 5
Activation costs 40 power out of 40/40.
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.

wanderer's pair of iron boots of phasing (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +2 Mag / +2 Wil / +2 Cun / +2 Con
Physical save: +10 (+5 eff.)
Mental save: +11 (+6 eff.)
It can be used to blink to a nearby random location (rad 7)
Activation puts all charms on cooldown for 25 turns.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Hathusin the living mindstar (17-19 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce all saves and defense by 14
When wielded/worn:
Armour: +13
Effects on melee hit:
* 10% chance to reduce all saves and defense by 14
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 15 cold / 4 physical
Changes resistances: +12% cold / +6% mind / +13% physical
Changes resistances penetration: +13% cold / +11% physical
Changes damage: +10% cold / +4% physical
Talent granted: +1 Attune Mindstar
Life regen: +1.10
Maximum life: +25.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
