
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 76.95 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-19 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+7 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

steel battleaxe 'Sunguile' (27-40 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 27.0 - 40.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 49 fire damage (1/turn)
Damage (Melee): +9 nature
When wielded/worn:
Damage when hit (Melee): 2 fire
Changes stats: +2 Mag
Changes resistances penetration: +15% blight / +9% fire / +10% arcane
Changes damage: +14% fire
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

steel greatmaul 'Stokeusher' (36-54 power, 2 apr)Requires:
- Strength 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 36.5 - 54.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +4 fire
When wielded/worn:
Armour: +4
Changes resistances: +6% acid / +9% temporal
Changes resistances penetration: +10% fire
Cut immunity: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Eclipsepower (15-24 power, 1 apr)Requires:
- Strength 11
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 1
It must be held with both hands.
Base power: 15.0 - 24.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +1
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 16% chance to reduce all saves and defense by 13
Damage (Melee): +7 mind
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 38%
Changes stats: +4 Cun / +2 Wil
Changes resistances: +6% lightning
See invisible: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.

Shadequell (15-24 power, 1 apr)Requires:
- Strength 11
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 1
It must be held with both hands.
Base power: 15.0 - 24.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +1
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +4 darkness / +7 temporal
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 11%
Changes resistances: +10% temporal / +5% arcane / +9% fire
Changes damage: +6% arcane
Massive two-handed swords.
This item has been sent to the Item's Vault.

Dourprophet the steel mace (20-28 power, 3 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 26%
Damage when hit (Melee): 4 darkness
Changes resistances: +9% lightning / +6% darkness
Changes damage: +6% acid
Blunt and deadly.
This item has been sent to the Item's Vault.

Bethyrin the steel mace (22-30 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 22.0 - 30.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
When this weapon hits: Curse of Defenselessness (20% chance level 2).
Damage (radius 1) on hit: +6 fire
When wielded/worn:
Physical crit. chance: +4.0%
Changes stats: +1 Con
Changes resistances: +6% acid
Stamina each turn: +2.00
Blunt and deadly.
This item has been sent to the Item's Vault.
