
Emariwen the pair of voratun boots (12 def, 5 armour)3.0 Encumbrance
T5 feet armor
[Random Unique]
Arcane/Master
While equipped:
Stats +17 Dex +3 Cun +1 Con
offense ------
Critical power +15.00%
Physical Power +15 (+5 eff.)
Spellpower +7 (+2 eff.)
defense ------
Armor +5
Defense +12 (+4 eff.)
Fatigue +4%
Disengage:
Puts all charms on 15 cooldown
Effective talent level: 3.5
Power cost 15 out of 15/15.
Range 7
Cooldown: 10
Travel.spd instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 139% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Acera (140% power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Acid
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 5.5
Power cost 30 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 17 acid damage in a 4 radius ball. This damage will increase by 10% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Crystal Focus0.0 Encumbrance
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Damage +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
Damage +15% acid +15% nature +15% mind
When Hit 20 nature slow 20 poison
defense ------
Armor +15
Hardiness +30%
Defense +10 (+4 eff.)
Resistance +30% nature +11% all
Physical save +10 (+4 eff.)
Spell save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)2.0 Encumbrance
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
offense ------
Mind Crit +4%
Mindpower +8 (+3 eff.)
Damage +5% mind +5% physical
Ignore resists +10% mind +10% physical
defense ------
Armor +8
Defense +12 (+4 eff.)
Resistance +15% acid +12% physical +9% all
Physical save +10 (+4 eff.)
Send out a range 5 beam of kinetic energy, dealing 49.07 to 61.33 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Eye of Summer (94% power, 18 apr, fire damage)3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Weapon Damage 95% Range: 1.0x-1.1x
Uses 50% Wil, 30% Cun
Damage Fire
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+3 eff.)
Global Speed +5%
Damage +10% fire
Ignore resists +10% fire
defense ------
Resistance -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Galuhek the steel ring0.1 Encumbrance
T2 ring jewelry
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats +6 Str +4 Mag +4 Cun +7 Con
offense ------
Physical Power +8 (+3 eff.)
Spellpower +9 (+2 eff.)
Damage +12% arcane +6% temporal
Ignore resists +5% arcane +5% temporal
When Hit 4 arcane
defense ------
Mind save +8 (+3 eff.)
Confus Resist +24%
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Umbral Razor (129% power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 129% Range: 1.0x-1.3x
Uses 50% Dex, 15% Mag, 50% Str
Damage Physical
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +9.0%
Attack Speed 100%
Damage Conversion 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
offense ------
Damage +5% darkness
Ignore resists +10% darkness
defense ------
Resistance +10% darkness
Stealth +10
Invoke Darkness:
Effective talent level: 4.5
Power cost 20 out of 20/20.
Range 10
Cooldown: 3
Travel.spd 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 66.63 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Tirakai's Maul (139% power, 6 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 139% Range: 1.0x-1.3x
Uses 10% Mag, 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +8.0%
Attack Speed 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Psionic
Weapon Damage 161% Range: 1.0x-1.6x
Uses 129% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +9
Critical Rate +9.0%
Attack Speed 100%
On-hit +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Kor's Fall (100% power, 0 apr, fire element)5.0 Encumbrance
T1 staff 2H weapon
Reqs Mag 25
[Unique]
Arcane
Weapon Damage 100% Range: 1.0x-1.2x
Uses 110% Mag
Damage Physical
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +7 (+2 eff.)
Damage +10% acid +10% fire +10% darkness
+10% blight
other -------
See Invis +2
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
Bone Spear:
Effective talent level: 4.5
Power cost 6 out of 6/6.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 77.94 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (156).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

copper ring 'Ebonytrial'0.1 Encumbrance
T1 ring jewelry
[Rare]
Nature
While equipped:
Stats +2 Str +3 Con
offense ------
Physical Power +15 (+5 eff.)
Ignore resists +5% mind
Accuracy +5 (+2 eff.)
When Hit 4 physical
On-Hit (Melee):
* 10% chance to reduce damage dealt by 23%
defense ------
Physical save +6 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.
