
Yarylach (32-44 power, 5 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 31.5 - 44.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +9.0%
Physical power: +18 (+6 eff.)
Defense: +29 (+10 eff.)
Damage when hit (Melee): 2 physical
Changes stats: +5 Con
Changes resistances penetration: +5% physical
Disarm immunity: +48%
One-handed war axes.
This item has been sent to the Item's Vault.

Shadowwilter of the Blightspawn (7 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +7 (+3 eff.)
Fatigue: +17%
Effects when hit in melee:
* 23% chance to reduce strength, dexterity, and constitution by 5
* 20% chance to reduce damage dealt by 16%
Damage when hit (Melee): 4 blight
Changes stats: +3 Cun
Changes resistances: +7% acid / +7% physical / +8% lightning / +7% fire / +5% arcane / +5% cold
Changes resistances penetration: +15% blight
Talent cooldown: Rush (-5 turns)
Physical save: +7 (+4 eff.)
Mental save: +10 (+5 eff.)
Disarm immunity: +21%
Stun/Freeze immunity: +21%
Knockback immunity: +22%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Isleth the Flareborn (17-22 power, 7 apr)Requires:
- Dexterity 24
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 17.0 - 22.1
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce all saves and defense by 19
Damage (Melee): +8 darkness
Damage (radius 1) on hit: +8 fire
Damage against: +6% Living
When wielded/worn:
Changes resistances: +6% lightning / +2% physical / +3% darkness
Mental save: +6 (+3 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Dimarc of the BlightspawnRequires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Armour: +6
Defense: +15 (+5 eff.)
Effects on melee hit:
* 20 arcane resource burn
Effects when hit in melee:
* 21% chance to reduce strength, dexterity, and constitution by 5
* 20% chance to reduce damage dealt by 16%
Changes resistances: +3% acid / +5% arcane
Stealth bonus: +7
Physical save: +11 (+6 eff.)
Life regen: +0.90
Healing mod.: +11%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Starwalker (23/23, 62-75 power, 5 apr)Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 62.5 - 75.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +5
Crit. chance: +14.5%
Capacity: 23
On weapon hit:
* 20% chance to slow global speed by 44%
* 20 arcane resource burn
On weapon crit:
* Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +4 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

infernal yew vilestaff of greater warding (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +8
Defense: +8 (+3 eff.)
Damage (Melee): 17 fire
Maximum wards: +3 darkness
Changes damage: +20% darkness
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +15.00%
Spellpower: +14 (+6 eff.)
Spell crit. chance: +3%
See invisible: +8
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Gorihor the cashmere wizard hat (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +5 Cun / +2 Mag
Changes resistances: +13% blight / +18% light
Changes damage: +13% blight / +12% light / +9% arcane
Mental save: +7 (+3 eff.)
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +8
Spell crit. chance: +1%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Amebar the quiver of yew arrows (24/24, 48-66 power, 10 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 47.5 - 66.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +11
Armour Penetration: +10
Crit. chance: +21.0%
Capacity: 24
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage Shield penetration (this weapon only): +10%
When wielded/worn:
Ammo reloads per turn: +1
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Anmalice (47-66 power, 20 apr)Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-16 eff.)
Mindpower: +9 (+4 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

Getanarihell (0 def, 10 armour, 190.5 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 17 arcane resource burn
* 20% chance to slow global speed by 46%
Damage (Melee): 33 acid / 12 nature
Effects when hit in melee:
* 11 arcane resource burn
Damage when hit (Melee): 15 acid
Changes stats: +4 Con
Changes resistances: +21% acid / +6% light / +13% lightning / +14% fire / +10% cold / +18% nature / +9% darkness
Talent granted: +1 Block
Spell save: +9 (+4 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

Beoharagar the yew starstaff (20-24 power, 4 apr, temporal element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light
Talent granted: +1 Command Staff
Mental save: +15 (+7 eff.)
Mana each turn: +0.39
Maximum mana: +48.00
Spellpower: +24 (+8 eff.)
Spell crit. chance: +3%
Mental crit. chance: +4%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+6 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.
