
Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+6 eff.)
Spell save: +12 (+5 eff.)
Mental save: +12 (+6 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Korehell the drakeskin leather armour (35 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +35 (+17 eff.)
Fatigue: +8%
Changes stats: +3 Wil
Changes resistances: +21% acid / +37% darkness / +15% light / +28% blight
Knockback immunity: +20%
Only die when reaching: -80.00 life
Maximum hate: +2.00
Light radius: +1
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Brightward (25-30 power, 5 apr, arcane element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% mind
Changes resistances penetration: +10% fire
Changes damage: +25% arcane
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Reduces incoming crit damage: 15.00%
Confusion immunity: +20%
Only die when reaching: -40.00 life
Maximum life: +60.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Frigidtreason the stralite amuletRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +4
Defense: +15 (+8 eff.)
Changes stats: +7 Cun / +2 Dex
Changes resistances: +6% mind / +15% cold
Changes resistances penetration: +10% physical
Changes damage: +15% mind
Stamina each turn: +1.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
