
Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+9 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Polarama the stralite mace (36-51 power, 5 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Base power: 36.5 - 51.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +11.0%
Physical power: +13 (+4 eff.)
Changes stats: +8 Wil / +2 Cun / +4 Con
Reduces incoming crit damage: 15.00%
Infravision radius: +3
Blunt and deadly.
This item has been sent to the Item's Vault.

Emelenor the hardened leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 6 blight
Changes stats: +1 Mag
Changes resistances: +6% temporal
Life regen: +1.40
Maximum mana: +100.00
Healing mod.: +22%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Pologamina (21/21, 36-50 power, 10 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 35.5 - 49.7
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 21
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 183 physical damage
Travel speed: +200%
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +20 blight / +20 arcane
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Hetturomizor the stralite longsword (34-48 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 34.0 - 47.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +9.5%
Attack speed: 100%
On weapon hit:
* 22% chance to reduce all saves and defense by 15
* 25% chance for lightning to strike from the target to a second target dealing 96 damage
Damage (Melee): +15 mind
When wielded/worn:
Accuracy: +16 (+5 eff.)
Armour penetration: +12
Changes stats: +2 Cun / +4 Wil
Changes resistances: +2% physical
Changes resistances penetration: +9% physical
Only die when reaching: -40.00 life
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Blizzardjeer (16-23 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 16.5 - 23.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 96 damage
Damage (radius 2) on crit: +4 mind / +8 cold
When wielded/worn:
Damage when hit (Melee): 6 blight
Changes resistances: +3% blight / +15% mind
Changes resistances penetration: +15% mind
Changes damage: +9% mind / +3% cold
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+9 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+6 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+3 eff.)
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 32.94 to 41.18 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
