
Shieldsmaiden (5 def, 20 armour, 150 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% cold / +25% fire
Talents granted: +1 Shieldsmaiden Aura +1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Ulykalthochik' (20 def, 8 armour) =Acid Resist=Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+5 eff.)
Fatigue: +8%
Changes stats: +5 Str
Changes resistances: +30% acid / +6% physical / +9% lightning
Stamina each turn: +3.00
Only die when reaching: -80.00 life
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Obsidianmonster the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce damage dealt by 23%
Damage (radius 2) on crit: +20 darkness
When wielded/worn:
Effects on ranged hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +5 Dex
Changes resistances: +9% darkness / +15% temporal
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Hare-Skin Sling =Store=Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+3 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 7 power out of 8/8) :
Effective talent level: 3.0
Power cost: 7 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage) =Store=Requires:
- Willpower 36
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature slow
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun / +6 Wil
Changes resistances: +12% arcane / +12% blight
Changes damage: +18% nature / +15% acid
Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze
Spell save: +15 (+7 eff.)
Mindpower: +12 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Ooze Spit (costing 17 power out of 20/20) :
Effective talent level: 2.0
Power cost: 17 out of 20/20.
Range: 10
Travel Speed: 800% of base
Description: Spit slime at your target doing 113.20 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr) =Size=Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Anmalice (47-66 power, 20 apr) =Store=Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-14 eff.)
Mindpower: +9 (+3 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

Punae's Blade (46-64 power, 4 apr) =Store=Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+10 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

iron pickaxe 'Amundil' (dig speed 29 turns) =Blind-Fight=Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +6
Effects on melee hit:
* 10% chance to reduce armor by 35%
* 10% chance to slow global speed by 54%
* 10 arcane resource burn
Changes stats: +3 Str
Changes resistances: +15% lightning / +12% fire / +5% arcane / +6% nature
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown :
Effective talent level: 4.0
Power cost: 23 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

healing infusion of the sneak (heal 190; cd 10)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

heroism infusion of the psychic (die at -466; dur 7; cd 30)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 7 turns.
While Heroism is active, you will only die when reaching -466 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 466 life, 7 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

movement infusion of the duelist (speed 808%; cd 8)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 808% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

teleportation rune of the psychic (range 77; cd 13)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (85% of a turn)
Won't Break Stealth: 100%
Is: a spell
Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

wanderer's steel amulet of mastery (0.16 Technique / Duelist)Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Changes stats: +4 Dex / +5 Cun / +6 Con
Talent mastery: +0.16 Technique / Duelist
Life regen: +2.00
Stamina each turn: +0.50
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Yeek-fur Robe (10 def, 5 armour) =Special Resist=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +5
Defense: +10 (+3 eff.)
Changes resistances: +20% cold / +20% mind / +11% all
Changes damage: +20% mind
Grants telepathy: Humanoid
Mental save: +10 (+4 eff.)
Confusion immunity: +35%
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.
This item has been sent to the Item's Vault.

hardened leather gloves 'Lisuthra' (0 def, 2 armour) =Regen=Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Changes stats: +1 Con
Changes damage: +3% mind
Life regen: +6.00
Stamina each turn: +0.70
Psi when hit: +0.24
Maximum stamina: +19.00
Maximum hate: +2.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

restorative pair of hardened leather boots of tirelessness (0 def, 3 armour) =Regen=Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Life regen: +4.00
Stamina each turn: +0.50
Maximum stamina: +16.00
Healing mod.: +12%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour) =AntiFear=Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+2 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+6 eff.)
It can be used to activate talent Instill Fear (costing 16 power out of 45/45) :
Effective talent level: 2.0
Power cost: 16 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 14.72 mind and 18.23 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 15.
Terrified: Deals 3.27 mind and 4.05 darkness damage per turn and increases cooldowns by 24%.
Haunted: Causes the target to suffer 5.77 mind and 7.15 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce damage dealt by 22%
Damage when hit (Melee): 10 vim draining blight
Changes stats: +12 Wil / +8 Mag
Changes damage: +20% blight / +29% arcane
Maximum vim: +25.00
Spell crit. chance: +4%
Mental crit. chance: +2%
It can be used to activate talent Vimsense (costing 22 power out of 45/45) :
Effective talent level: 2.0
Power cost: 22 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 12% and all saves by 20, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.
