
Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 63.67 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

steel waraxe 'Gunyrain' (21-29 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 21.0 - 29.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 21 damage
Damage (Melee): +9 nature
When wielded/worn:
Changes stats: +2 Dex
Changes damage: +9% arcane
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
One-handed war axes.
This item has been sent to the Item's Vault.

Daimigar the steel greatmaul (40-60 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 40.0 - 60.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
Damage (Melee): +23 cold
When wielded/worn:
Equilibrium when hit: +0.12
Hate when firing a critical mind attack: +1.00
Mindpower: +10 (+5 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Arcane
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +24 arcane silence
When wielded/worn:
Physical crit. chance: +2.0%
Changes stats: +4 Dex / +4 Cun / +4 Mag
Changes damage: +8% arcane / +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Amethyst: Arcane
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Golden Gun4.0
T3 steamgun 1H weapon
Reqs Dex 20
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* every third hit always crits.
Uses 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

Titan4.0
T2 steamgun 1H weapon
Reqs Dex 20
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 175%
Range +3
Proj.spd +600%
Uses 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

Polussra the stralite steamsaw (29-44 power, 0 apr)3.0
T4 steamsaw 1H weapon
Reqs Str 35
[Random Unique]
Nature/Disrupt/Master/Steamtech
Power 29.0 - 43.5 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Crit +4.0%
Atk.spd 100%
Block +74
Against +15% Unnatural
Uses 1.0 Steam
While equipped:
Stats +4 Wil
dps ----------
Res.pen +7% physical
Acc +6 (+6 eff.)
Apr +9
----- def -----
Armour +7
Defense +28 (+13 eff.)
Fatigue +10%
Resists +5% acid +9% fire
+9% lightning +8% cold
Die.at -60.00 life
Stun/Frz- +10%
---------- misc
Talents +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

Sootknave (19-27 power, 4 apr)3.0
T3 waraxe 1H weapon
[Random Unique]
Nature/Psionic
Power 19.0 - 26.6 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +4.5%
Atk.spd 100%
Melee+ +7 darkness +6 nature
Against +5% Living
On Hit.r1 +4 darkness
On Hit:
* 10% chance to reduce damage dealt by 14%
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
dps ----------
Melee Ret 4 temporal
----- def -----
Resists +3% darkness
One-handed war axes.
This item has been sent to the Item's Vault.

Merkul's Second Eye4.0
T3 longbow 2H weapon
Reqs Dex 24
Shoot
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Proj.spd +400%
On Hit: 100% Arcane Eye 4
While equipped:
dps ----------
Ranged+ 25 arcane
---------- misc
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

Viletooth (20-30 power, 12 apr)3.0
T2 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 20.0 - 30.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +3.0%
Atk.spd 100%
Block +40
Dmg.conv 50% blight
On Hit:
* may infect the target with a random disease
Uses 1.0 Steam
While equipped:
----- def -----
Armour +4
Defense +6 (+3 eff.)
Fatigue +8%
---------- misc
Talents +1 Block
This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades.
This item has been sent to the Item's Vault.

Focus Whip (19-21 power, 7 apr)3.0
T3 whip 1H weapon
[Unique]
Psionic
Power 19.0 - 20.9 Mind
Uses 20% Wil, 10% Cun, 70% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Acc uses Wil
Apr +7
Crit +5.0%
Atk.spd 125%
On Crit:
* Try to fry your enemies brain (25% chance to brainlock)
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +10 (+5 eff.)
Strike all targets in a line (for 100% weapon damage as mind) out to range 4.
Uses 10 power out of 10/10
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.
