
Skullcleaver (20-28 power, 4 apr)3.0
T1 waraxe 1H weapon
[Unique]
Arcane
Power 20.0 - 28.0 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +12.0%
Atk.spd 100%
HP.leech +10%
Dmg.conv 25% blight
While equipped:
dps ----------
Dmg.mod +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+5 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Deepsspike of the Blightspawn (0 def, 0 armour)2.0
T4 cloth armor
[Random Unique]
Arcane/Nature
While equipped:
Stats +5 Mag +4 Wil +1 Cun
dps ----------
Spell.crit +4%
Crit.mult +10.00%
Spell.pwr +3 (+0 eff.)
S.pwr/crit +6
Dmg.mod +22% physical
+13% temporal
+15% arcane +22% fire
Res.pen +5% arcane
On Melee Ret:
* 29% chance to reduce strength, dexterity, and constitution by 30
* 41% chance to reduce damage dealt by 22%
----- def -----
Resists +33% fire +22% physical
+13% all
Spell.save +3 (+2 eff.)
---------- misc
Max.mana +46.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Duathelbender of the Blightspawn (4 def, 4 armour)2.0
T3 cloth armor
[Random Unique]
Nature/Master/Psionic
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +7 (+2 eff.)
Dmg.mod +9% mind +14% acid
Res.pen +15% lightning
+25% temporal +10% mind
On Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
On Melee Ret:
* 34% chance to reduce strength, dexterity, and constitution by 30
* 33% chance to reduce damage dealt by 22%
----- def -----
Armour +4
Defense +4 (+2 eff.)
Resists +21% acid +3% lightning
+11% all
Phys.save +19 (+10 eff.)
---------- misc
Psi/turn +0.52
Max.psi +18.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+7 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)9.0
T2 light armor
[Unique]
Arcane/Nature
While equipped:
Stats +2 Dex
----- def -----
Armour +8
Defense +5 (+3 eff.)
Fatigue +3%
Resists +15% physical
Bone Grab:
Level 2.0
Pwr.cost 20 out of 30/30.
Range 5
Travel.spd instantaneous
Is a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 83.51 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.

Mighty Girdle1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Girdle of the Calm Waters1.0
T2 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
----- def -----
Resists +20% blight +20% cold
+20% nature
Heal.mod +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Shinepassion (30-36 power, 6 apr, fire element)5.0
T5 staff 2H weapon
[Random Unique]
Nature/Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +6 Con
dps ----------
Spell.crit +17%
Crit.mult +18.00%
Spell.pwr +22 (+6 eff.)
Dmg.mod +30% fire
On Hit (Melee):
* 10% chance to slow global speed by 52%
----- def -----
Defense +10 (+5 eff.)
Resists +5% arcane +3% fire
HP.reg +0.70
Heal.mod +16%
---------- misc
Light +7
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 2.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 133.85 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
