
Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance
T3 shield armor
[Unique]
Master
When used to Attack:
Weapon Damage 48.0 - 57.6 Physical
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +320
While equipped:
defense ------
Armor +18
Hardiness +20%
Defense +20 (+12 eff.)
Ranged Defense +10 (+7 eff.)
Fatigue +30%
other -------
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance
T3 longsword 1H weapon
Reqs Mag 24,Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+1 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 Encumbrance
T4 shield armor
[Unique]
Nature/Master
When used to Attack:
Weapon Damage 58.0 - 69.6 Fire
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +220
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+10 eff.)
Ranged Defense +15 (+9 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

flaming thorny mindstar (7-8 power, 24 apr, mind damage)3.0 Encumbrance
T3 mindstar 1H weapon
[Ego]
Arcane/Nature
Weapon Damage 7.0 - 7.7 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +3.5%
Attack Speed 100%
On-Hit, radius 1 +10 fire
While equipped:
offense ------
Mind Crit +3%
Mindpower +6 (+2 eff.)
other -------
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Rune of the Rift (626.02 temporal damage, removed from time 4 turns)0.1 Encumbrance
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Range 6
Cooldown: 14
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 564.54 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+2 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 Encumbrance
T4 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 40.0 - 48.0 Physical
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +5.0%
Block +180
While equipped:
offense ------
On shield block:
* 30% chance of petrifying the attacker.
defense ------
Armor +25
Defense +5 (+2 eff.)
Ranged Defense +10 (+5 eff.)
Fatigue +12%
Resistance +10% acid +10% physical
+10% fire +10% lightning
other -------
Talents +1 Block
On block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Mag 24,Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+5 eff.)
Spell save +10 (+4 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+2 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Bathe in Light -5
Providence -10
Barrier -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 146.05 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Spellcrusher (32-48 power, 4 apr)5.0 Encumbrance
T2 greatmaul 2H weapon
Reqs Str 20
[Unique]
Nature/Disrupt
Weapon Damage 32.0 - 48.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +4.0%
Attack Speed 100%
On-hit +20 nature
On Hit:
* 50% chance to shatter magical shields
While equipped:
Stats +6 Con
offense ------
Damage +25% nature
defense ------
Spell save +15 (+7 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

Glotira (16-18 power, 40 apr, mind damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Rare]
Nature
Weapon Damage 16.0 - 17.6 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +5%
Mindpower +10 (+3 eff.)
defense ------
Resistance +3% nature +6% cold
Unlife -40.00 life
Life +25.00
Life Regen +1.40
Disease Resist +20%
Stun Resist +20%
Out-of-Phase Defense +15
Out-of-Phase Resistance +15%
Out-of-Phase Resilience +15%
other -------
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Eye of Winter (8-9 power, 18 apr, cold damage)3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Weapon Damage 8.0 - 8.8 Cold
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+2 eff.)
Damage +10% cold
Ignore resists +10% cold
defense ------
Armor +10
Resistance -10% fire
On Mind Hit: 10% Winter's Fury level 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 6.0 - 6.6 Physical
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+2 eff.)
Damage +10% physical
Ignore resists +6% physical
defense ------
Resistance +10% physical
Physical save +6 (+3 eff.)
other -------
Psi-on-crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
