
Emelunor (0 def, 11 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce armor by 30%
Damage when hit (Melee): 6 acid
Changes stats: +2 Str / +1 Wil / +3 Cun / +1 Con
Changes resistances: +19% cold
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Eilinildaba (0 def, 6 armour, 80.5 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +6
Fatigue: +8%
Damage (Melee): 10 lightning
Damage when hit (Melee): 10 lightning
Changes stats: +3 Mag / +4 Con
Talent granted: +1 Block
Mental save: +6 (+3 eff.)
Mental crit. chance: +2%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Armirim the yew longbowRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When wielded/worn:
Accuracy: +9 (+7 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Cun
Changes resistances: +9% blight / +6% cold / +6% light
Reduces incoming crit damage: 10.00%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
