
Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun
+6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning
+25% fire
+25% arcane
+25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 35% Str, 70% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun
+6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+3 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Daimadraldil (15 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Defense: +15 (+8 eff.)
Fatigue: +4%
Changes stats: +3 Str
+3 Wil
Changes resistances: +3% cold
+3% fire
Physical save: +9 (+4 eff.)
Mental save: +8 (+2 eff.)
Poison immunity: +20%
Stun/Freeze immunity: +20%
Light radius: +1
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 10.0 - 11.0
Uses stats: 50% Wil, 30% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic
Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+2 eff.)
Maximum psi: +30.00
Mindpower: +12 (+4 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Dragon-helm of Kroltar (5 def, 9 armour)Requires:
- Heavy armour training
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str
+5 Wil
+5 Con
-4 Lck
Changes damage: +10% physical
+10% fire
Talent mastery: +0.20 Wild-gift
Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 39 power out of 45/45) :
Effective talent level: 4.5
Power cost: 39 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns.
The sound wave is so strong, your foes also take 85.77 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.

DimsmashRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +6 Cun
Changes resistances: +23% lightning
+22% mind
+3% darkness
Changes resistances penetration: +5% darkness
Critical mult.: +15.00%
Confusion immunity: +29%
Stun/Freeze immunity: +23%
Mana each turn: +0.08
Spellpower: +15 (+3 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Growlore the drakeskin leather beltRequires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Defense: +23 (+6 eff.)
Changes resistances: +23% nature
Changes resistances penetration: +20% fire / +28% cold
Changes damage: +24% lightning
+15% fire
+21% nature
Stealth bonus: +13
A belt that goes around your waist.
This item has been sent to the Item's Vault.

multi-hued drakeskin leather armour of delving (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+5 eff.)
Fatigue: +8%
Changes stats: +8 Str
Changes resistances: +13% acid
+22% physical
+18% darkness
+18% fire
+20% lightning
+19% cold
Mindpower: +12 (+4 eff.)
Light radius: +2
It can be used to activate talent Track, placing all other charms into a 26 cooldown :
Effective talent level: 3.5
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 31 for 6 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical
10 temporal
Changes stats: +5 Mag
+3 Wil
Changes resistances: +10% temporal
+10% physical
+13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal
+20% physical
Spellpower: +23 (+5 eff.)
It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) :
Effective talent level: 2.5
Power cost: 43 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

drakeskin leather cap 'Quenchwire' (32 def, 17 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +17
Defense: +32 (+8 eff.)
Fatigue: +5%
Changes stats: +3 Str
+6 Mag
+7 Cun
Changes resistances: +9% cold
Changes resistances penetration: +26% cold
Infravision radius: +7
A cap made of leather.
This item has been sent to the Item's Vault.

Dragonskull Helm (0 def, 20 armour)Requires:
- Heavy armour training
- Willpower 24
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +20
Fatigue: +12%
Changes resistances: +15% acid
+15% physical
+15% fire
+15% cold
+15% lightning
Grants telepathy: Dragon
Physical save: +12 (+6 eff.)
Spell save: +12 (+2 eff.)
Mental save: +12 (+3 eff.)
Traces of a dragon's power still remain in this bleached and cracked skull.
This item has been sent to the Item's Vault.
