
Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Defense: +15 (+3 eff.)
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +25%
Slows Projectiles: +15%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.

barbed pouch of dwarven-steel shots of grasping (20/20, 40-49 power, 3 apr)Requires:
- Dexterity 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 40.5 - 48.6
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +11.0%
Capacity: 20
On weapon hit:
* 20% chance to create vines that bind the target to the ground dealing 114 nature damage and pinning them for 3 turns
On weapon crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

treant's gold ring of miseryRequires:
- Level 15
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 20
Damage (Melee): 11 physical
Effects on ranged hit:
* 13% chance to reduce all saves and defense by 20
Damage (Ranged): 13 physical
Changes stats: +3 Cun
Changes resistances: +5% nature / +5% blight
Poison immunity: +13%
Disease immunity: +12%
Hate when firing a critical mind attack: +2.00
Maximum hate: +8.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

piercing steel torque of psionic shield [power 51] (25 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
It can be used to setup a psionic shield, reducing all damage taken by 51 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Increase all damage penetration by 12% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Velumira the cured leather sling4.0
T2 sling 1H weapon
[Random Unique]
Arcane/Master
Mastery Sling Supremacy
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Range +8
Proj.spd +200%
Ranged+ +8 lightning
While equipped:
Stats +1 Cun
dps ----------
Phys.crit +5.0%
Phys.spd +10%
Dmg.mod +11% lightning
Acc +5 (+2 eff.)
----- def -----
Defense +20 (+5 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
Reqs Wil 36
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+6 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+7 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 16 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 80.66 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+6 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+3 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Rogue Plight (6 def, 7 armour)9.0
T3 light armor
[Unique]
Master
While equipped:
Stats +5 Wil +4 Con
----- def -----
Armour +7
Defense +6 (+1 eff.)
Fatigue +7%
Resists +35% nature
Crit.chn- 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.

hardened leather cap 'Elitha' (0 def, 7 armour)2.0
T3 head armor
[Random Unique]
Master
While equipped:
Stats +3 Str +3 Con
----- def -----
Armour +7
Fatigue +3%
Resists +6% acid +8% fire
+8% cold
Phys.save +8 (+4 eff.)
Mind.save +8 (+3 eff.)
Max.HP +60.00
Knockbk- +20%
---------- misc
Infravis +2
Battle Cry:
Puts all charms on 23 cooldown
Level 2.0
Pwr.cost 23 out of 28/28.
Range melee/personal
Travel.spd instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A cap made of leather.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+5 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 12 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
