
Rod of Annulment (1/1)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5)
Activation costs 30 power out of 30/30.
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; lightning, physical, fire, arcane, temporal)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 5 fire, 4 arcane, 4 temporal
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Kinetic Focus (6-7 power, 18 apr, physical damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 6.0 - 6.6 Physical
Uses 50% Wil, 0% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+3 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)2.0
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +5% mind +5% physical
Res.pen +10% mind +10% physical
----- def -----
Armour +8
Defense +12 (+4 eff.)
Resists +15% acid +12% physical
+9% all
Phys.save +10 (+5 eff.)
Send out a range 5 beam of kinetic energy, dealing 28.80 to 36.00 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Ce'Netta the Glaretrencher (26-36 power, 4 apr)3.0
T3 mace 1H weapon
[Rare]
Nature
Power 26.0 - 36.4 Physical
Uses 100% Mag
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
On Crit.r2 +13 acid +23 nature
While equipped:
dps ----------
Res.pen +12% acid +17% nature
+10% light
Apr +8
----- def -----
Resists +5% arcane
Mind.save +3 (+2 eff.)
Max.HP +20.00
Heal.mod +15%
Blind- +20%
Poison- +20%
Blunt and deadly.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Dex, 0% Mag, 50% Cun
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+4 eff.)
Phys.save +15 (+8 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Armalen4.0
T2 longbow 2H weapon
[Random Unique]
Arcane/Master
Power 0.0 - 0.0 Physical
Uses 0% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
Ranged+ +4 blight +9 cold
While equipped:
Stats +5 Str
dps ----------
Phys.pwr +8 (+4 eff.)
Dmg.mod +6% blight +15% cold
Res.pen +5% blight +11% all
Acc +8 (+3 eff.)
Apr +11
On Hit (Ranged):
* 20% chance to reduce strength, dexterity, and constitution by 26
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; acid, physical, nature, temporal)0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 4 nature, 5 temporal
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Focus Whip (19-21 power, 7 apr)3.0
T3 whip 1H weapon
[Unique]
Psionic
Power 19.0 - 20.9 Mind
Uses 0% Mag, 10% Cun, 20% Wil
70% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Acc uses Wil
Apr +7
Crit +5.0%
Atk.spd 125%
On Crit:
* Try to fry your enemies brain (25% chance to brainlock)
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +10 (+5 eff.)
Strike all targets in a line (for 100% weapon damage as mind) out to range 4.
Uses 10 power out of 10/10
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.

Eye of Winter (8-9 power, 18 apr, cold damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Cold
Uses 50% Wil, 0% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% cold
Res.pen +10% cold
----- def -----
Armour +10
Resists -10% fire
On Mind Hit: 10% Winter's Fury 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+3 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
Reqs Wil 34
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 0% Mag, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+6 eff.)
Dmg.mod +8% fire +8% physical
+8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +4 Wil +5 Con
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 poison 20 nature slow
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+2 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour)2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+2 eff.)
Mind.save +12 (+6 eff.)
Blind- +100%
---------- misc
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

Floerupture4.0
T3 longbow 2H weapon
[Rare]
Nature
Power 0.0 - 0.0 Physical
Uses 0% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +8
On Hit.r1 +8 temporal
While equipped:
Stats +14 Con +14 Wil
dps ----------
Dmg.mod +12% cold
Melee Ret 10 cold
----- def -----
Armour +6
Resists +9% cold +5% arcane
+3% darkness
Max.HP +80.00
Teleport- +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
This object's appearance was changed to River's Fury.
