
Robe of Force (12 def, 8 armour)2.0
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +5% mind +5% physical
Res.pen +10% mind +10% physical
----- def -----
Armour +8
Defense +12 (+4 eff.)
Resists +15% acid +12% physical
+9% all
Phys.save +10 (+5 eff.)
Send out a range 5 beam of kinetic energy, dealing 28.80 to 36.00 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Ce'Netta the Glaretrencher (26-36 power, 4 apr)3.0
T3 mace 1H weapon
[Rare]
Nature
Power 26.0 - 36.4 Physical
Uses 100% Mag
Mastery Strength of Purpose
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
On Crit.r2 +13 acid +23 nature
While equipped:
dps ----------
Res.pen +12% acid +17% nature
+10% light
Apr +8
----- def -----
Resists +5% arcane
Mind.save +3 (+2 eff.)
Max.HP +20.00
Heal.mod +15%
Blind- +20%
Poison- +20%
Blunt and deadly.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Dex, 0% Mag, 50% Cun
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+4 eff.)
Phys.save +15 (+8 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Armalen4.0
T2 longbow 2H weapon
[Random Unique]
Arcane/Master
Power 0.0 - 0.0 Physical
Uses 0% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
Ranged+ +4 blight +9 cold
While equipped:
Stats +5 Str
dps ----------
Phys.pwr +8 (+4 eff.)
Dmg.mod +6% blight +15% cold
Res.pen +5% blight +11% all
Acc +8 (+3 eff.)
Apr +11
On Hit (Ranged):
* 20% chance to reduce strength, dexterity, and constitution by 26
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Focus Whip (19-21 power, 7 apr)3.0
T3 whip 1H weapon
[Unique]
Psionic
Power 19.0 - 20.9 Mind
Uses 0% Mag, 10% Cun, 20% Wil
70% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Acc uses Wil
Apr +7
Crit +5.0%
Atk.spd 125%
On Crit:
* Try to fry your enemies brain (25% chance to brainlock)
While equipped:
dps ----------
Mind.crit +3%
Mind.pwr +10 (+5 eff.)
Strike all targets in a line (for 100% weapon damage as mind) out to range 4.
Uses 10 power out of 10/10
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+3 eff.)
Mov.spd +32%
Dmg.mod +22% blight
----- def -----
Resists +13% all
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +4 Wil +5 Con
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 poison 20 nature slow
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+2 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+4 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour)2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+2 eff.)
Mind.save +12 (+6 eff.)
Blind- +100%
---------- misc
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

Floerupture4.0
T3 longbow 2H weapon
[Rare]
Nature
Power 0.0 - 0.0 Physical
Uses 0% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +8
On Hit.r1 +8 temporal
While equipped:
Stats +14 Con +14 Wil
dps ----------
Dmg.mod +12% cold
Melee Ret 10 cold
----- def -----
Armour +6
Resists +9% cold +5% arcane
+3% darkness
Max.HP +80.00
Teleport- +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
This object's appearance was changed to River's Fury.

Toxinlash [power 155] (25 cooldown)2.0
T2 totem charm
[Random Unique]
Nature
While equipped:
dps ----------
Dmg.mod +12% acid +9% nature
Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 421
Base Damage: 155
Armor: 10
All Resist: 13
Puts all charms on 25 cooldown
100% to cleanse 2 total effects of type disease, wound, or poison.
100% to gain a 15% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Tooth of the Mouth (dig speed 12 turns)3.0
T1 digger tool
[Unique]
Unknown
While equipped:
dps ----------
Dmg.mod +5% blight
Apr +15
Melee Ret 10 draining blight
While carried:
---------- misc
Talents +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.

Kheleneg (0 def, 10 armour, 241 block)7.0
T5 shield armor
Reqs Shield usage training
Str 48
[Random Unique]
Arcane/Master/Psionic
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Str +2 Wil
dps ----------
Melee Ret 20 fire
----- def -----
Armour +10
Fatigue +8%
Resists +24% cold +15% physical
+14% fire
Shield.near.proj +69
Proj.slow +17%
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
