
Mighty Girdle =burdens=Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Filthshaper the voratun plate armour (0 def, 22 armour)Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +20 (+10 eff.)
Armour: +22
Fatigue: +22%
Changes stats: +2 Con
Changes resistances: +15% nature / +22% fire
Physical save: +6 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Lelyrablek (0 def, 10 armour, 201.5 block)Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Changes stats: +4 Str / +3 Mag
Changes resistances: +23% lightning
Talent granted: +1 Block
Physical save: +12 (+6 eff.)
Maximum life: +100.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

elven-wood magestaff 'Adugabretira' (25-30 power, 5 apr, arcane element)Requires:
- Magic 35
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +11 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 38%
Changes stats: +3 Cun / +6 Wil
Changes resistances penetration: +10% acid
Changes damage: +25% arcane / +9% mind
Talent granted: +1 Command Staff
Reduces incoming crit damage: 15.00%
Spellpower: +12 (+3 eff.)
Spell crit. chance: +4%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.3
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 96.23 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Scumidol (dig speed 11 turns)Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 5
When wielded/worn:
Armour: +3
Defense: +7 (+2 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 48%
* 20% chance to reduce all saves and defense by 22
Changes stats: +3 Str
Changes resistances: +3% mind / +8% physical
Changes resistances penetration: +5% nature
Changes damage: +12% nature / +12% mind
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Eye of the Dreaming OneRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+5 eff.)
Mindpower: +5 (+3 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 20 power out of 25/25) :
Effective talent level: 3.0
Power cost: 20 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
This ethereal eye stares eternally, as if seeing things that do not truly exist.
This item has been sent to the Item's Vault.

Belegatha the Dimslice [power 422] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 light
Changes stats: +5 Str
Changes damage: +6% darkness / +12% physical
Only die when reaching: -80.00 life
It can be used to heal yourself and all friendly characters within 10 spaces for 422
Activation puts all charms on cooldown for 15 turns.
When used:
* Heal for 56.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Barktyphoon the dwarven lanternRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Changes stats: +2 Dex / +4 Wil
Changes resistances: +3% acid / +12% nature
Changes damage: +12% acid
Physical save: +15 (+7 eff.)
Light radius: +5
Healing mod.: +25%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-4 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

XanitaRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Armour: +2
Changes stats: +1 Str / +5 Dex / +4 Con
Changes resistances: +15% lightning / +6% darkness
Changes resistances penetration: +11% physical
Disease immunity: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Eilinoldakira the Chillstrider (40-56 power, 6 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +8 acid / +16 cold / +11 nature
Damage (radius 2) on crit: +8 acid
When wielded/worn:
Damage when hit (Melee): 10 acid / 2 cold
Changes resistances: +6% mind
Changes damage: +6% mind
One-handed war axes.
This item has been sent to the Item's Vault.

Isurivea (59-94 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 59.0 - 94.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour: +6
Defense: +10 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 48%
Changes resistances: +15% blight
Disarm immunity: +47%
Maximum psi: +30.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
