
Glowlash (12 def, 20 armour, 316 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +20
Defense: +12
Ranged Defense: +12
Fatigue: +14%
Changes stats: +5 Wil
Damage when the wearer is hit: 16 dreamforge
Changes resistances: +6% light
Talent granted: +5 Block
Psi when hit: +2.10
Handheld deflection devices
This item has been sent to the Item's Vault.

Mandible of Ungolmor (40-52 power, 12 apr)Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 30% Cun, 35% Str, 35% Dex
Damage type: Physical
Armour Penetration: +12
Physical crit. chance: +22.0%
Attack speed: 100%
Special effect when this weapon crits: inflicts pinning spydric poison upon the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +5
Armour Hardiness: +5%
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Light radius: -2
It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) :
Effective talent level: 3.0
Power cost: 25 out of 40/40.
Range: 5.00
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 19 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +6% damage to anything that has entered your creeping dark.
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Kinetic Spike (38-49.4 power, 40 apr)Requires:
- Willpower 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 30% Wil, 40% Dex, 30% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +40
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +8 (+3 eff.)
Physical power: +15 (+5 eff.)
Changes resistances penetration: +30% physical
It can be used to fires a bolt of kinetic force, doing 150% weapon damage, costing 10 power out of 10/10.
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.

Silassra the voratun greatsword (60-96 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +24 mind / +30 cold
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Accuracy: +19 (+6 eff.)
Defense: +14 (+9 eff.)
Spell save: +6 (+3 eff.)
Poison immunity: +5%
Disease immunity: +15%
Disarm immunity: +63%
Knockback immunity: +5%
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
Massive two-handed swords.
This item has been sent to the Item's Vault.

Starquench (29-40.6 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 29.0 - 40.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
Damage (Melee): +9 lightning
Burst (radius 1) on hit: +8 light
Burst (radius 2) on crit: +4 darkness
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +12% light
Changes damage: +6% darkness
One-handed war axes.
This item has been sent to the Item's Vault.
