
steel shield 'Sleetreaper' (0 def, 4 armour, 11-13 power, 42 block)Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 11.0 - 13.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +42
Damage (Melee): +33 fire / +20 cold
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage when hit (Melee): 8 fire
Changes stats: +6 Str
Changes resistances: +36% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

troll-hide hardened leather armour of Eyal (9 def, 6 armour)Requires:
- Strength 16
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+4 eff.)
Fatigue: +8%
Life regen: +9.40
Maximum life: +65.00
Healing mod.: +25%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Morningpassion the hardened leather armour (9 def, 6 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+4 eff.)
Fatigue: +8%
Damage (Melee): 13 acid / 14 fire
Damage when hit (Melee): 13 acid / 11 fire
Changes stats: +15 Con
Changes resistances: +13% acid / +12% fire / +12% light
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Koridulathadar the Lustrekiller (16/16, 28-39 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 28.0 - 39.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 16
Damage (Ranged): +4 blight / +16 mind / +20 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Weepglory (16/20, 48-66 power, 10 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 47.5 - 66.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +28.0%
Capacity: 20
On weapon crit:
* Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +12 light / +20 nature / +4 arcane
Damage (radius 1) on hit: +8 arcane
Damage (radius 2) on crit: +20 arcane
Damage against: +21% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

stralite shield 'Cloudpunish' (0 def, 8 armour, 48-57 power, 187 block)Requires:
- Shield usage training
- Strength 35
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 47.5 - 57.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +187
On weapon hit:
* 10% chance to slow global speed by 48%
Damage (radius 2) on crit: +4 lightning
When wielded/worn:
Armour: +8
Fatigue: +8%
Damage (Melee): 20 cold
Damage when hit (Melee): 9 ice
Changes resistances: +3% fire
Talent granted: +1 Block
Spell save: +9 (+3 eff.)
Pinning immunity: +20%
Maximum life: +100.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Handheld deflection devices.
This item has been sent to the Item's Vault.

dwarven-steel mace 'Getarim' (32-46 power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Base power: 32.5 - 45.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +8 nature
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +1 Dex / +2 Wil / +5 Cun
See invisible: +3
Blunt and deadly.
This item has been sent to the Item's Vault.
