
This item will automatically be transmogrified when you leave the level.drakeskin leather sling of fire
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +5 fire
When wielded/worn:
Changes damage: +14% fire
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Glona the iron gauntlets (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +1%
Damage (Melee): 6 fire
Changes resistances: +14% fire
Changes damage: +4% fire
Physical save: +9 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

The Far-HandRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 36 power out of 36/36) :
Effective talent level: 4.0
Power cost: 36 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (136).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Borigund (17/17, 32-39 power, 3 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 32.5 - 39.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 17
On weapon hit:
* 10% chance to reduce armor by 15%
Damage (Ranged): +4 acid / +14 fire / +12 mind
Damage (radius 1) on hit: +16 mind / +4 acid
Damage (radius 2) on crit: +8 acid / +7 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Singeenvy (26-39 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 26.0 - 39.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 cold damage (1/turn)
Damage (Melee): +10 cold
Damage (radius 2) on crit: +12 fire
When wielded/worn:
Physical power: +9 (+3 eff.)
Damage when hit (Melee): 4 acid
Changes stats: +3 Con
Changes resistances: +6% acid
Changes resistances penetration: +10% physical / +12% cold
Changes damage: +9% fire / +13% cold
Disarm immunity: +21%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

regeneration infusion of the psychic (heal 205; 16 cd)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 205 life over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Siluminne the Shadefear (15-20 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +5 light / +9 temporal
Damage (radius 1) on hit: +4 mind
Damage (radius 2) on crit: +4 darkness
Damage against: +5% Undead
When wielded/worn:
Physical crit. chance: +6.0%
Changes resistances: +12% darkness / +8% temporal
Changes damage: +9% darkness
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

gold ring of wardingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes resistances: +10% acid / +13% fire / +10% lightning / +10% cold
Rings make your fingers look great!
This item has been sent to the Item's Vault.

watchleader's brass lantern of the zealotRequires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +3% all
Spell save: +6 (+3 eff.)
Blindness immunity: +21%
Confusion immunity: +10%
Light radius: +6
See stealth: +7
See invisible: +8
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 5.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 20 for 8 turns.
The radius will increase with your Cunning.
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

gold amulet 'Sparkdeath'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 13%
Damage when hit (Melee): 6 mind
Changes resistances: +9% lightning
Changes resistances penetration: +5% lightning
Changes damage: +24% acid / +12% mind
Cut immunity: +60%
Healing mod.: +15%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 1.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 166 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.

psychokinetic quiver of elven-wood arrows of torment (18/22, 42-59 power, 14 apr)Requires:
- Dexterity 35
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 42.0 - 58.8
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 22
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
* 20% chance to knock the target back 3 spaces and deal 137 physical damage
Damage (Ranged): +36 physical
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

barbed quiver of elven-wood arrows of daylight (22/22, 52-74 power, 14 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 52.5 - 73.5
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +16.5%
Capacity: 22
On weapon crit:
* Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +14 light
Damage against: +24% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
