
This item will automatically be transmogrified when you leave the level.drakeskin leather sling of fire
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +5 fire
When wielded/worn:
Changes damage: +14% fire
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Glona the iron gauntlets (0 def, 3 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +1%
Damage (Melee): 6 fire
Changes resistances: +14% fire
Changes damage: +4% fire
Physical save: +9 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

The Far-HandRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +10 Con
Teleport immunity: +100%
It can be used to activate talent Teleport (costing 36 power out of 36/36) :
Effective talent level: 4.0
Power cost: 36 out of 36/36.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a large range (136).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

dwarven-steel mace of evisceration (24-34 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 24.5 - 34.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +5 (+1 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.

Borigund (17/17, 32-39 power, 3 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 32.5 - 39.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 17
On weapon hit:
* 10% chance to reduce armor by 15%
Damage (Ranged): +4 acid / +14 fire / +12 mind
Damage (radius 1) on hit: +16 mind / +4 acid
Damage (radius 2) on crit: +8 acid / +7 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
