
Adanor the Obsidianoblivion (54-81 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 mind
When wielded/worn:
Accuracy: +14 (+2 eff.)
Defense: +17 (+8 eff.)
Changes stats: +2 Wil
Changes resistances penetration: +15% cold
Changes damage: +12% darkness
Mental save: +9 (+5 eff.)
Disarm immunity: +57%
Mental crit. chance: +5%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Dayclamor (43-65 power, 3 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 43.5 - 65.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Damage (Melee): +4 acid
When wielded/worn:
Accuracy: +24 (+4 eff.)
Armour penetration: +16
Changes stats: +2 Cun / +3 Wil
Changes resistances: +6% light
Changes resistances penetration: +17% physical
Changes damage: +15% acid
Mindpower: +20 (+8 eff.)
Light radius: +1
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

hardened leather gloves 'Cyrann' (25 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +2
Defense: +25 (+12 eff.)
Changes stats: +4 Dex
Poison immunity: +20%
Confusion immunity: +20%
Pinning immunity: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Mardychak (1 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +1 Str / +4 Wil / +1 Con
Changes resistances: +3% acid / +9% fire
Disarm immunity: +20%
Infravision radius: +1
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Brenurechak (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -3%
Damage when hit (Melee): 8 mind / 4 acid
Changes resistances: +3% blight / +18% nature
Maximum encumbrance: +39
Physical save: +10 (+4 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

StrikerazorRequires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 acid / 4 lightning
Changes resistances: +22% fire / +10% cold
Changes resistances penetration: +15% lightning
Changes damage: +9% lightning / +9% fire / +6% acid
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Isumina the stralite amuletRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +12% blight / +3% fire / +15% light / +18% darkness
Spell save: +6 (+3 eff.)
Mental save: +3 (+2 eff.)
Blindness immunity: +44%
Disarm immunity: +20%
Only die when reaching: -20.00 life
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Flashreeve the steel amuletRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +9 Cun
Changes resistances: +3% light
Changes resistances penetration: +20% mind / +10% temporal
Mental save: +9 (+5 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Airbraid (23/23, 64-76 power, 6 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 64.0 - 76.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +16.0%
Capacity: 23
On weapon crit:
* Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +8 lightning / +16 cold / +4 mind
Damage (radius 1) on hit: +4 mind
Damage (radius 2) on crit: +20 lightning / +8 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

brass lantern 'Veloba'Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Mental save: +3 (+2 eff.)
Teleport immunity: +10%
Maximum life: +101.00
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Stormlash (17-18 power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Focus the lightning forces on an enemy
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.96 to 38.88 lightning damage (based on Magic and Dexterity)
Activation costs 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

Bregintir the stralite mace (43-60 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 43.0 - 60.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 13% chance to reduce strength, dexterity, and constitution by 5
Damage (Melee): +9 blight
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour penetration: +8
Effects on melee hit:
* 10% chance to reduce armor by 10%
Damage when hit (Melee): 4 temporal
Changes resistances penetration: +5% acid / +5% temporal / +9% all
Changes damage: +9% acid
Blunt and deadly.
This item has been sent to the Item's Vault.
