
Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+4 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +20%
Confusion immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 18.0 - 25.2
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

iron shield of fire resistance (+15%) (0 def, 2 armour, 9-11 power, 20 block)Requires:
- Shield usage training
- Strength 11
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 9.0 - 10.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.5%
Block value: +20
When wielded/worn:
Armour: +2
Fatigue: +8%
Changes resistances: +15% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

iron shield (0 def, 2 armour, 8-10 power, 21.5 block)Requires:
- Shield usage training
- Strength 11
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 8.5 - 10.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.5%
Block value: +22
When wielded/worn:
Armour: +2
Fatigue: +8%
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

radiant dwarven-steel mail armour of implacability (3 def, 14 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +14
Defense: +3 (+2 eff.)
Fatigue: +6%
Changes stats: +3 Wil
Changes resistances: +16% blight / +15% darkness
Physical save: +8 (+3 eff.)
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.

miner's dwarven-steel helm (0 def, 7 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +4%
Infravision radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

iron helm of strength (+2) (0 def, 3 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +2 Str
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

cleansing iron helm (0 def, 3 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes resistances: +5% nature / +6% blight
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

hardened leather belt 'Shimmerveil'Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Defense: +13 (+5 eff.)
Damage when hit (Melee): 6 mind
Changes stats: +5 Wil
Changes resistances penetration: +10% mind / +5% lightning
Changes damage: +6% lightning
Stealth bonus: +7
Equilibrium when hit: +0.20
A belt that goes around your waist.
This item has been sent to the Item's Vault.

resilient linen cloak of Eldoral (1 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +1 Cun / +2 Dex
Maximum life: +30.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+5 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+3 eff.)
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 36.00 to 45.00 physical damage (based on Willpower and Cunning) with knockback
Activation costs 9 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+4 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
