
Swordbreaker (25-32 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+7 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 99.78 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Runyradas (0 def, 23 armour, 146.5 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +12 (+4 eff.)
Armour: +23
Fatigue: +8%
Changes stats: +8 Str / +6 Dex / +1 Mag / +5 Cun
Changes resistances: +20% acid / +16% light / +15% darkness
Changes damage: +14% light / +14% darkness / +6% mind
Talent granted: +1 Block
Spell save: +6 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

Deepsbloom (24/47, 26-37 power, 13 apr)Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 26.5 - 37.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +13
Crit. chance: +1.5%
Capacity: 47
Turns elapse between self-loadings: 4
On weapon hit:
* 20% chance to reduce damage dealt by 12%
Damage Shield penetration (this weapon only): +10%
Damage (Ranged): +15 light / +4 blight / +8 cold / +4 darkness
Damage against: +14% Undead
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Torareyaran the stralite mace (37-52 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 4
Base power: 37.0 - 51.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 61 damage
* Create an explosion dealing 61 cold damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +8.0%
Effects on melee hit:
* 20% chance to reduce armor by 29%
* 10% chance to reduce all saves and defense by 14
Changes resistances: +3% mind
Changes resistances penetration: +19% cold
Changes damage: +6% acid / +16% cold / +9% mind
Blunt and deadly.
This item has been sent to the Item's Vault.

NightsongRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +10% darkness
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+6 eff.)
Maximum stamina: +25.00
It can be used to activate talent Shadowstep (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Prothotipe's Prismatic Eye0.0 Encumbrance
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam level 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.

Anymnir the Flamegrit (111% power, 3 apr, cold element)5.0 Encumbrance
T2 staff 1H weapon
[Random Unique]
Arcane/Master
Weapon Damage 111% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +1.0% proc damage (max 200%)
Ignore Armor +3
Critical Rate +3.0%
Attack Speed 100%
While equipped:
Stats +2 Str +3 Cun +1 Con
offense ------
Physical Crit +6.0%
Spell Crit +5%
Physical Power +8 (+4 eff.)
Spellpower +12 (+4 eff.)
Damage +9% fire +15% cold
Accuracy +7 (+7 eff.)
defense ------
Armor +11
Hardiness +5%
Defense +9 (+5 eff.)
Resistance +6% fire
Physical save +5 (+2 eff.)
other -------
See Invisibility +9
Wards +3 cold
Talents +2 Ward
+1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Spectral Blade (130% power, 25 apr)0.1 Encumbrance
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 131% Range: 1.0x-1.6x
Uses 10% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +25
Critical Rate +3.0%
Attack Speed 111%
On-hit +15 arcane
On-crit, radius 2 +30 arcane silence
While equipped:
offense ------
Spellpower +5 (+1 eff.)
other -------
Mana/turn +0.50
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Aruyalle (10 def, 7 armour)1.0 Encumbrance
T4 hands armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +2 Str +5 Dex +2 Con
defense ------
Armor +7
Defense +10 (+5 eff.)
Mind save +13 (+6 eff.)
Life +48.00
Life Regen +10.70
other -------
Stamina/turn +2.50
Psi/turn +0.31
Max stamina +32.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+2 eff.)
Spell save +10 (+3 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Vorassra the elven-wood starstaff (25-30 power, 5 apr, physical element)5.0 Encumbrance
T4 staff 2H weapon
[Random Unique]
Arcane
Weapon Damage 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +5
Critical Rate +4.5%
Attack Speed 100%
While equipped:
Stats +6 Mag +4 Cun +3 Con
offense ------
Spell Crit +4%
Critical power +18.00%
Spellpower +12 (+2 eff.)
Spellpower/crit +6
Damage +6% blight +25% physical
Ignore resists +15% blight
When Hit 2 blight
other -------
Mana/turn +0.21
Negative/turn +0.20
Vim-on-crit +6.00
Max mana +64.00
Max vim +24.00
Max negative +31.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
This object's appearance was changed to Kor's Fall.
