
Spelldrinker (132% power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 132% Range: 1.3x
Uses stats: 35% Str, 20% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Morningresolve (125% power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Power: 125% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +12 lightning
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +7 (+1 eff.)
Changes resistances: +3% mind / +9% light
Changes resistances penetration: +5% light / +15% lightning
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Veliba (97% power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Power: 97% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 acid / +20 arcane
Damage (radius 1) on hit: +8 arcane
When wielded/worn:
Damage (Melee): 4 mind / 6 darkness
Changes resistances: +5% nature / +5% arcane
Changes resistances penetration: +4% nature
Changes damage: +5% lightning / +2% darkness / +6% cold / +7% fire / +4% nature / +2% mind
Talent masteries: +0.10 Wild-gift / Harmony +0.10 Psionic / Projection +0.10 Psionic / Focus
Talent granted: +1 Attune Mindstar
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

thorny mindstar 'Arthoroddachik' (94% power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Power: 95% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 39%
Damage (radius 1) on hit: +4 acid
When wielded/worn:
Damage (Melee): 6 lightning
Changes stats: +3 Str / +3 Dex / +2 Mag / +1 Wil / +6 Cun / +2 Con
Changes resistances: +9% lightning / +6% acid
Changes resistances penetration: +7% lightning / +10% acid
Changes damage: +13% lightning / +9% mind / +9% acid
Talent granted: +1 Attune Mindstar
Critical mult.: +14.00%
Psi when firing a critical mind attack: +2.00
Mindpower: +9 (+5 eff.)
Mental crit. chance: +6%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Crystal Shard (113% power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 180% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+4 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

dwarven-steel dagger 'Emelutira' (125% power, 7 apr)Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 126% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 39%
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Changes stats: +4 Mag / +4 Wil / +3 Cun
Changes resistances: +9% acid
Changes resistances penetration: +20% acid
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Bleakbait of the Blightspawn (111% power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Power: 111% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 2).
On weapon hit:
* 20% chance to reduce armor by 39%
* 9% chance to reduce strength, dexterity, and constitution by 29
* 25% chance for lightning to strike from the target to a second target dealing 103 damage
Damage (Melee): +7 blight
Damage (radius 2) on crit: +12 acid
When wielded/worn:
Accuracy: +7 (+2 eff.)
Defense: +7 (+2 eff.)
Damage when hit (Melee): 2 acid
Changes resistances penetration: +10% acid
Disarm immunity: +20%
Talent on hit(spell): Netherblast (20% chance level 2).
One-handed war axes.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+3 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+4 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Gunegotir the Pyrefame (13 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +13 (+4 eff.)
Damage when hit (Melee): 8 fire
Changes stats: +9 Dex
Changes resistances: +6% fire
Changes resistances penetration: +10% darkness
Changes damage: +6% darkness / +15% fire
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Meroddahir the cashmere robe (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +1.0%
Changes stats: +5 Dex / +7 Mag / +6 Wil
Changes resistances: +11% all
Changes damage: +19% arcane / +10% temporal
Silence immunity: +26%
Mana each turn: +0.22
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +75.00
Spellpower: +36 (+9 eff.)
Spell crit. chance: +12%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+6 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
