
Staff of Bones (120% power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 120% Range: 1.2x
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+16 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Eclipse (117% power, 4 apr, darkness element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 117% Range: 1.2x
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+4 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Telekinetic CoreRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+6 eff.)
Mindpower: +3 (+2 eff.)
It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
Effective talent level: 3.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 47 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.

Kinetic Focus (88% power, 18 apr, physical damage)Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 88% Range: 1.1x
Uses stats: 50% Wil, 0% Mag, 30% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+3 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Drake's Bane (156% power, 21 apr)Requires:
- Magic 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+4 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

cashmere wizard hat 'Isann' (2 def, 4 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Changes resistances: +3% cold
Changes damage: +12% mind
Poison immunity: +10%
Psi each turn: +0.13
Mindpower: +24 (+12 eff.)
Mental crit. chance: +5%
Healing mod.: +10%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

blazing quiver of yew arrows of wind (24/24, 143% power, 10 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 143% Range: 1.4x
Uses stats: 70% Dex, 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 24
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage
Travel speed: +200%
Damage (Ranged): +18 fire
Damage (radius 2) on crit: +11 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

storming quiver of yew arrows of erosion (14/17, 138% power, 10 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 138% Range: 1.4x
Uses stats: 50% Mag, 70% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 17
Damage (Ranged): +15 lightning / +15 nature
Damage (radius 2) on crit: +14 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
This object's appearance was changed to Hornet Stingers.

Duvedeldir the Chillcrypt (17/19, 153% power, 3 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Power: 153% Range: 1.2x
Uses stats: 70% Dex, 0% Mag, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 19
Turns elapse between self-loadings: 6
On weapon hit:
* 13% chance to reduce all saves and defense by 16
* Create an explosion dealing 92 fire damage (1/turn)
Damage (Ranged): +7 mind / +8 cold
Damage (radius 1) on hit: +12 cold
Damage (radius 2) on crit: +8 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Emunor the hardened leather slingRequires:
- Dexterity 24
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Power: 65% Range: 1.1x
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
On weapon crit:
* silences the target
Damage (Ranged): +14 nature
Damage (radius 2) on crit: +8 mind
When wielded/worn:
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 16
Changes resistances penetration: +8% nature
Spell save: +18 (+9 eff.)
Stun/Freeze immunity: +20%
Teleport immunity: +20%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
