
Lisiriathra (10 def, 0 armour)Requires:
- Level 25
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +10 (+5 eff.)
Changes resistances: +6% temporal / +21% cold / +34% mind / +13% all
Changes damage: +34% mind / +14% cold
Only die when reaching: -40.00 life
Maximum life: +60.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+8 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 56.13 physical (gravity) damage.
Each target moved beyond the first increases the damage by 7.02 (up to a maximum of 28.06 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+6 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

Porusebrenne the voratun shield (0 def, 16 armour, 66-80 power, 266 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 66.5 - 79.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +266
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 mind / +14 fire
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +10 (+3 eff.)
Armour: +16
Fatigue: +8%
Damage when hit (Melee): 13 fire
Changes stats: +2 Str / +6 Wil
Changes resistances: +3% mind / +17% fire
Talent granted: +1 Block
Mental save: +6 (+3 eff.)
Mindpower: +5 (+2 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

alchemist's lamp 'Bethodanne'Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +5 (+1 eff.)
Damage when hit (Melee): 4 arcane
Changes stats: +3 Wil
Changes resistances: +8% darkness
Changes resistances penetration: +25% arcane / +5% mind
Changes damage: +10% light
Damage affinity(heal): +5% light
Critical mult.: +12.00%
Blindness immunity: +27%
Confusion immunity: +12%
Light radius: +9
See stealth: +7
See invisible: +11
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 12 for 5 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Glorolrakira the Starnight (12-16 power, 3 apr)Requires:
- Strength 16
Infused by nature
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 11.5 - 16.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Str / +5 Dex / +5 Mag / +5 Wil / +4 Cun / +5 Con
Changes resistances: +12% lightning / +15% fire
Changes damage: +12% light
Light radius: +3
Blunt and deadly.
This item has been sent to the Item's Vault.

titan's copper ring of pilferingRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour penetration: +8
Defense: +8 (+4 eff.)
Changes stats: +3 Con
Physical save: +6 (+2 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Scorchblood the dwarven-steel gauntlets (0 def, 2 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Damage (Melee): 16 darkness / 7 arcane
Damage when hit (Melee): 4 fire
Changes stats: +5 Mag / +5 Wil
Changes resistances: +6% lightning / +6% fire / +12% darkness / +4% arcane
Changes resistances penetration: +5% lightning / +5% fire
Changes damage: +10% darkness / +5% arcane
Spellpower: +9 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Axe of Fluffy EvilRequires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome
Activation costs 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.

steel longsword of dampening (14-20 power, 3 apr)Requires:
- Strength 16
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 14.5 - 20.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% acid / +8% lightning / +8% fire / +8% cold / +3% all
Spell save: +7 (+2 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 10.0 - 11.0
Uses stats: 50% Wil, 30% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+3 eff.)
Maximum psi: +30.00
Mindpower: +12 (+4 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Isletta the dwarven-steel waraxe (18-26 power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 18.5 - 25.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +17 acid / +10 nature
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +7.0%
Physical power: +7 (+3 eff.)
Changes stats: +5 Str / +4 Dex / +5 Mag / +9 Wil / +3 Cun / +5 Con
Changes resistances penetration: +8% acid / +8% nature
Spell save: +12 (+3 eff.)
Blindness immunity: +10%
Poison immunity: +10%
Life regen: +4.00
One-handed war axes.
This item has been sent to the Item's Vault.
