
fearwoven cashmere wizard hat of darkness (+30%) (2 def, 0 armour) =+30 Darkness=Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +30% darkness / +11% physical
Changes damage: +23% darkness / +7% physical
Maximum hate: +7.00
Mindpower: +7 (+2 eff.)
Mental crit. chance: +2%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Grinezilahad the steel amulet =28% Stun=Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Accuracy: +12 (+6 eff.)
Physical power: +5 (+5 eff.)
Defense: +7 (+1 eff.)
Fatigue: -6%
Changes stats: +4 Dex / +3 Cun / +4 Con / +7 Lck
Changes resistances: +15% lightning
Changes resistances penetration: +5% mind
Changes damage: +9% physical
Stun/Freeze immunity: +28%
Life regen: +2.00
Stamina each turn: +0.30
Movement speed: +10%
Reduce all damage from unseen attackers: 13%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

brass lantern 'Poravea' =+20 Defense=Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Physical crit. chance: +2.0%
Defense: +20 (+4 eff.)
Changes stats: +3 Dex
Psi when hit: +0.04
Mindpower: +20 (+7 eff.)
Light radius: +6
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Girille the Thunderwild (2 def, 0 armour) =35+ Spellpower=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 10 lightning
Changes stats: +3 Wil
Changes resistances: +6% darkness
Changes damage: +30% blight
Mana each turn: +0.33
Maximum mana: +80.00
Spellpower: +35 (+7 eff.)
Spell crit. chance: +4%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Top Hat.

Death's Embrace (18 def, 18 armour) =Chest=Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+4 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+2 eff.)
It can be used to turn yourself invisible (power 40, based on Cunning and Magic) for 10 turns
Activation costs 50 power out of 2/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Underwear.

rough leather belt 'Sootmaster' =30% Darkness=Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +2 Con
Changes resistances: +9% light / +9% acid
Changes damage: +30% darkness
Mental save: +6 (+2 eff.)
Mindpower: +4 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Ivysera the Arcsorrow (3 def, 0 armour) =+40 SpellPower=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+0 eff.)
Damage when hit (Melee): 6 lightning
Changes stats: +4 Wil / +13 Mag
Changes resistances penetration: +33% blight / +20% cold
Critical mult.: +26.71%
Spell save: +21 (+6 eff.)
Spellpower: +40 (+8 eff.)
Spell crit. chance: +4%
Damage Shield penetration: +40%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Guise of the Hated.

Gilarakan (3 def, 12 armour) =37% Darkness 47+ Stealth=Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +12
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Cun / +3 Dex
Changes resistances: +3% cold / +50% darkness / +6% light
Changes resistances penetration: +35% darkness
Changes damage: +37% darkness
Reduces incoming crit damage: 15.00%
Stealth bonus: +47
Physical save: +6 (+2 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Fearfire Mantle.

Hurymnir the Frosttickler (0 def, 13 armour) =The Frost Tickler=Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Fatigue: +4%
Changes stats: +6 Mag
Changes resistances: +6% cold
Changes resistances penetration: +15% nature
Changes damage: +18% cold
Spell save: +6 (+2 eff.)
Silence immunity: +50%
Confusion immunity: +50%
Stun/Freeze immunity: +45%
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +15 (+3 eff.)
Lowers spell cool-downs by: 10%
Infravision radius: +2
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+2 eff.)
Mindpower: +10 (+3 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 323.23 darkness damage (based on Mindpower and charge)
Activation costs 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Elutta =+30 Spellpower +11 Cun=Requires:
- Level 25
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 35
Damage (Melee): 15 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 35
Damage (Ranged): 21 physical
Changes stats: +8 Wil / +11 Cun / +8 Con
Critical mult.: +10.00%
Physical save: +16 (+4 eff.)
Hate when firing a critical mind attack: +3.00
Maximum mana: +40.00
Maximum hate: +13.00
Spellpower: +30 (+6 eff.)
Mindpower: +13 (+3 eff.)
Infravision radius: +2
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Infernosmash' (152% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 152% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 39
Changes resistances: +9% blight
Changes resistances penetration: +25% blight
Changes damage: +3% blight / +42% darkness
Talent granted: +1 Command Staff
Physical save: +11 (+3 eff.)
Spell save: +11 (+2 eff.)
Mental save: +12 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +9
Spellpower: +19 (+4 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Blazequill the silk robe (0 def, 0 armour) =+9 Strength Good Resist=Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +7 Str / +7 Mag / +6 Wil / +6 Con
Changes resistances: +42% lightning / +12% fire / +11% cold / +9% mind / +13% all
Changes resistances penetration: +5% mind / +15% fire
Changes damage: +42% lightning / +21% physical / +13% nature / +8% cold
Poison immunity: +32%
Disease immunity: +35%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Corpseoblivion (32 def, 8 armour) =+32 Defense=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +32 (+5 eff.)
Damage when hit (Melee): 10 mind
Changes resistances: +9% nature
Critical mult.: +20.00%
Spell save: +11 (+2 eff.)
Mental save: +11 (+2 eff.)
Equilibrium when hit: +0.12
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+2 eff.)
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes damage: +10% all
Physical save: +10 (+2 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+3 eff.)
Spell crit. chance: +5%
Mental crit. chance: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Baruzor (136% power, 6 apr, light element) =Decent Staff(Good Backup)=Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 48%
Damage when hit (Melee): 2 mind
Changes stats: +4 Mag / +7 Wil
Changes resistances penetration: +5% acid
Changes damage: +12% acid / +30% temporal / +30% light / +30% physical / +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +24.00%
Mental save: +3 (+1 eff.)
Hate when firing a critical mind attack: +1.00
Maximum mana: +104.00
Maximum psi: +20.00
Spellpower: +29 (+6 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Barymaran the hardened leather belt =+39 Physical Save=Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Armour: +10
Defense: +11 (+2 eff.)
Changes stats: +4 Str / +7 Dex / +7 Wil / +8 Cun / +3 Con
Reduces incoming crit damage: 5.00%
Physical save: +39 (+9 eff.)
Spell save: +15 (+3 eff.)
Mental save: +13 (+3 eff.)
Mindpower: +7 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (115% power, 27 apr, darkness damage) =Pair With Bone=Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Power: 115% Range: 1.1x
Uses stats: 40% Wil, 30% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Mag / +6 Wil
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+2 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+3 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
This object's appearance was changed to Invisible.

magewarrior's short dragonbone vilestaff of invocation (136% power, 6 apr, darkness element) =Pair With Black Tree=Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical crit. chance: +7.0%
Physical power: +12 (+6 eff.)
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +31 (+6 eff.)
Spell crit. chance: +8%
It can be used to conjure elemental energy in a radius 10 cone, dealing 52.00 to 62.40 darkness damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
This object's appearance was changed to Sceptre of the Archlich.

Baludas (40 def, 0 armour) =+40 Defense +4 Strength=Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +40 (+6 eff.)
Changes stats: +4 Str / +4 Con
Changes resistances: +27% cold
Changes resistances penetration: +20% blight
Physical save: +22 (+5 eff.)
Blindness immunity: +25%
Poison immunity: +25%
Life regen: +4.92
Maximum life: +123.09
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Guise of the Hated.

pair of drakeskin leather boots 'Ichorstreaker' (0 def, 5 armour) =87% Silence 88% Stun=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +4 Cun / +4 Dex
Changes resistances: +6% acid / +9% nature
Silence immunity: +87%
Confusion immunity: +94%
Stun/Freeze immunity: +88%
Hate when firing a critical mind attack: +4.00
Mental crit. chance: +6%
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
Talent mastery: +0.00(-) Cunning / Stealth
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+2 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Shadowbreeze the dragonbone starstaff (136% power, 6 apr, darkness element) =+45% Darkness=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +7
Armour Hardiness: +8%
Damage (Melee): 25 fire
Changes resistances penetration: +25% darkness
Changes damage: +45% darkness / +6% blight
Talent granted: +1 Command Staff
Critical mult.: +28.00%
Physical save: +11 (+3 eff.)
Spellpower: +22 (+4 eff.)
Spell crit. chance: +17%
See invisible: +19
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
This object's appearance was changed to Sceptre of the Archlich.

Mandible of Ungolmor (150% power, 12 apr) =30% Nature/Darkness=Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Power: 150% Range: 1.3x
Uses stats: 35% Dex, 30% Cun, 35% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +22.0%
Attack speed: 100%
When this weapon hits: Poisonous Bite (20% chance level 3).
On weapon crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +15
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Talent granted: +5 Toxic Death
Poison immunity: +100%
Light radius: -2
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Silysetta' (136% power, 6 apr, darkness element) =marmush=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Armour: +12
Defense: +7 (+1 eff.)
Changes stats: +3 Str / +2 Con
Changes resistances: +15% blight / +15% fire / +15% darkness / +15% acid
Maximum wards: +2 blight / +2 fire / +2 darkness / +2 acid
Changes resistances penetration: +15% acid
Changes damage: +39% acid / +6% physical / +30% darkness / +30% blight / +30% fire
Talents granted: +5 Ward +1 Command Staff
Spellpower: +26 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Emblem of Evasion =marmush=Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+3 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 34 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.

Lightning Catcher =marmush=Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Fatigue: +5%
Changes resistances: +30% lightning
Stun/Freeze immunity: +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.
