
Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+2 eff.)
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes damage: +10% all
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+3 eff.)
Spell crit. chance: +5%
Mental crit. chance: +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour) =Elite=Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+3 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 13 power out of 20/20) :
Effective talent level: 4.5
Power cost: 13 out of 20/20.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
This object's appearance was changed to Spider-Silk Robe of Spydrë.

The Untouchable (14 def, 12 armour) =protect=Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+2 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Witch Robe.

Infused Cerebrum (8 def, 0 armour) =protect=Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+1 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+2 eff.)
Mindpower: +12 (+4 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 85 power out of 150/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Witch Hat.

Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 705 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+1 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Defense: +14 (+2 eff.)
Damage (Melee): 30 mind / 30 darkness
Damage when hit (Melee): 30 mind / 30 darkness
Changes stats: +4 Dex / +8 Wil / +6 Cun
Changes resistances: +10% darkness / +10% mind
Changes damage: +4% all
Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness
Talent granted: +5 Dark Vision
Stealth bonus: +12
Mental save: +10 (+2 eff.)
Hate per kill: +5.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +10%
Talent on hit(mindpower): Creeping Darkness (10% chance level 3).
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.
This object's appearance was changed to Guise of the Hated.

Siluyamira the pair of voratun boots (30 def, 13 armour) =chest=Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +20 (+7 eff.)
Armour: +13
Defense: +30 (+5 eff.)
Fatigue: +4%
Changes stats: +7 Dex
Changes damage: +15% physical
Silence immunity: +43%
Confusion immunity: +50%
Stun/Freeze immunity: +42%
Spell crit. chance: +3%
Damage Shield penetration: +30%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Goedalath RockRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-3 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+2 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+3 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 11 power out of 16/16) :
Effective talent level: 5.5
Power cost: 11 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 360.89 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour) =For The Whore=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning
Changes stats: +10 Wil / +10 Mag
Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold
Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold
Spellpower: +15 (+4 eff.)
Mindpower: +15 (+5 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Top Hat.

pair of dwarven-steel boots 'Nerowyn' (30 def, 4 armour) =+30 Defense=Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Defense: +30 (+7 eff.)
Fatigue: +3%
Changes stats: +4 Con / +4 Wil
Changes resistances: +3% lightning / +6% cold / +6% darkness
Changes resistances penetration: +20% temporal / +8% physical
Spell save: +6 (+1 eff.)
Poison immunity: +20%
Pinning immunity: +10%
Mindpower: +7 (+3 eff.)
It can be used to activate talent Blindside, placing all other charms into a 22 cooldown :
Effective talent level: 4.5
Power cost: 22 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Metal Greaves.

Baludas (40 def, 0 armour) =+40 Defense=Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +40 (+9 eff.)
Changes stats: +4 Str / +4 Con
Changes resistances: +27% cold
Changes resistances penetration: +20% blight
Physical save: +22 (+6 eff.)
Blindness immunity: +25%
Poison immunity: +25%
Life regen: +4.92
Maximum life: +123.09
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

stargazer's elven-silk robe of Linaniil (0 def, 0 armour) =+39 Spellpower 22% Crits=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +15% all
Changes damage: +19% light / +29% darkness
Mana each turn: +0.17
Maximum mana: +92.00
Spellpower: +39 (+8 eff.)
Spell crit. chance: +22%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

pair of drakeskin leather boots 'Gleamknight' (0 def, 5 armour) =For The Whore=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -10%
Effects on melee hit:
* 24% chance to slow global speed by 49%
Damage when hit (Melee): 12 light
Changes stats: +6 Cun / +6 Con
Changes resistances: +30% darkness / +27% temporal
Changes resistances penetration: +15% temporal / +19% darkness / +25% light
Maximum encumbrance: +50
Physical save: +32 (+10 eff.)
Mental save: +25 (+6 eff.)
Light radius: +4
Defense after a teleport: +24
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

spellcowled elven-silk cloak of the guardian (13 def, 5 armour) =For The Whore=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +5
Defense: +13 (+5 eff.)
Changes stats: +5 Mag / +2 Wil
Physical save: +15 (+5 eff.)
Spell save: +30 (+8 eff.)
Mental save: +14 (+4 eff.)
Maximum mana: +60.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Guise of the Hated.

Floehunger (100% power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Power: 100% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +8 arcane
When wielded/worn:
Damage (Melee): 7 lightning
Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con
Changes resistances: +16% lightning / +8% fire / +4% blight / +5% cold
Changes resistances penetration: +5% lightning
Changes damage: +4% lightning / +12% cold / +4% nature / +12% arcane
Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption
Talent granted: +1 Attune Mindstar
Disease immunity: +13%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

ash longbow 'Dairaledin'Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 26
Damage (Ranged): +11 acid
Damage (radius 2) on crit: +4 blight
When wielded/worn:
Physical power: +14 (+7 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +3 Str / +3 Dex
Changes damage: +17% acid / +3% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Frozen Shards (25/25, 139% power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Ice
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.
