
infernal ash starstaff of wizardry (111% power, 3 apr, darkness element) =Necro=Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 17 fire
Changes stats: +2 Mag / +3 Wil
Changes damage: +15% darkness
Talent granted: +1 Command Staff
Critical mult.: +25.00%
Maximum mana: +31.00
Spellpower: +15 (+6 eff.)
Spell crit. chance: +2%
See invisible: +11
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

stargazer's silk robe of power (0 def, 0 armour) =necro=Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +3 Cun
Changes resistances: +13% all
Changes damage: +11% darkness / +20% light / +11% all
Spellpower: +21 (+7 eff.)
Spell crit. chance: +9%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

dispeller's cashmere robe of power (0 def, 0 armour) =Necro=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +7% lightning / +8% darkness / +8% light / +9% blight / +9% fire / +8% cold / +11% all
Changes damage: +7% all
Physical save: +12 (+4 eff.)
Spell save: +27 (+9 eff.)
Mental save: +13 (+4 eff.)
Spellpower: +13 (+3 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Staff of Bones (120% power, 4 apr, darkness element) =Necro Chest Sexytime=Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

stargazer's cashmere robe of Angolwen (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes stats: +2 Mag / +4 Wil / +3 Cun
Changes resistances: +11% all
Changes damage: +12% light / +16% darkness
Silence immunity: +34%
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +15 (+3 eff.)
Spell crit. chance: +7%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

spellcowled elven-silk cloak of the guardian (13 def, 5 armour) =For The Whore=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +5
Defense: +13 (+5 eff.)
Changes stats: +5 Mag / +2 Wil
Physical save: +15 (+5 eff.)
Spell save: +30 (+8 eff.)
Mental save: +14 (+4 eff.)
Maximum mana: +60.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Guise of the Hated.

ash longbow 'Dairaledin'Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 26
Damage (Ranged): +11 acid
Damage (radius 2) on crit: +4 blight
When wielded/worn:
Physical power: +14 (+7 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +3 Str / +3 Dex
Changes damage: +17% acid / +3% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Bethutha (2 def, 0 armour) =Stun/Confusion, Health=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Physical power: +10 (+5 eff.)
Defense: +2 (+0 eff.)
Changes stats: +4 Cun / +4 Wil
Changes resistances: +9% darkness / +9% cold
Confusion immunity: +20%
Stun/Freeze immunity: +20%
Maximum life: +60.00
Mental crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Invisible.

stargazer's elven-silk robe of Linaniil (0 def, 0 armour) =+39 Spellpower 22% Crits=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +15% all
Changes damage: +19% light / +29% darkness
Mana each turn: +0.17
Maximum mana: +92.00
Spellpower: +39 (+8 eff.)
Spell crit. chance: +22%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
This object's appearance was changed to Evermoss Robe.

pair of dwarven-steel boots 'Nerowyn' (30 def, 4 armour) =+30 Defense=Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Defense: +30 (+7 eff.)
Fatigue: +3%
Changes stats: +4 Wil / +4 Con
Changes resistances: +3% lightning / +6% cold / +6% darkness
Changes resistances penetration: +8% physical / +20% temporal
Spell save: +6 (+1 eff.)
Poison immunity: +20%
Pinning immunity: +10%
Mindpower: +7 (+2 eff.)
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 4.5
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Metal Greaves.

Shadelore the dragonbone starstaff (136% power, 6 apr, darkness element) =Necro 45% Darkness Sexy=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +12
Defense: +12 (+3 eff.)
Effects on melee hit:
* 22% chance to reduce strength, dexterity, and constitution by 33
Changes stats: +4 Cun / +12 Dex
Changes resistances: +5% arcane
Maximum wards: +3 darkness
Changes resistances penetration: +25% arcane
Changes damage: +21% arcane / +45% darkness
Talents granted: +1 Command Staff +5 Ward
Reduces incoming crit damage: 15.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

infernal dragonbone vilestaff of protection (136% power, 6 apr, darkness element) =Extra Sexytime Necro=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 22 fire
Changes resistances: +15% darkness
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +31.00%
Spellpower: +21 (+5 eff.)
Spell crit. chance: +5%
See invisible: +6
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Murkbreaker the elm magestaff (100% power, 2 apr, fire element) =chest=Requires:
- Magic 11
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Power: 100% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +7
Changes resistances: +9% darkness
Changes resistances penetration: +16% darkness / +16% fire
Changes damage: +12% lightning / +12% physical / +12% darkness / +10% fire
Talent granted: +1 Command Staff
Critical mult.: +21.35%
Physical save: +15 (+3 eff.)
Stamina each turn: +2.00
Mana each turn: +0.15
Maximum mana: +44.00
Spellpower: +3 (+1 eff.)
Spell crit. chance: +1%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Duskwend the voratun ring =50 Stun=Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +14 (+6 eff.)
Defense: +15 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 26%
Damage when hit (Melee): 4 blight
Changes stats: +2 Con
Changes resistances: +36% nature
Changes damage: +18% nature / +12% blight
Stun/Freeze immunity: +50%
Life regen: +9.00
Light radius: +3
Movement speed: +25%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown :
Effective talent level: 5.5
Power cost: 29 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

pair of drakeskin leather boots 'Gleamknight' (0 def, 5 armour) =For The Whore=Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -10%
Effects on melee hit:
* 24% chance to slow global speed by 60%
Damage when hit (Melee): 12 light
Changes stats: +6 Cun / +6 Con
Changes resistances: +30% darkness / +27% temporal
Changes resistances penetration: +15% temporal / +19% darkness / +25% light
Maximum encumbrance: +50
Physical save: +32 (+8 eff.)
Mental save: +25 (+5 eff.)
Light radius: +4
Defense after a teleport: +24
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to pair of drakeskin leather boots.

voratun ring 'Smoldernight'Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes resistances: +21% darkness / +12% blight / +30% cold / +5% arcane / +12% nature
Changes resistances penetration: +15% fire
Changes damage: +15% fire / +15% cold
Teleport immunity: +21%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

savior's voratun ring of speed =25% Movement Speed=Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +13 (+6 eff.)
Defense: +10 (+3 eff.)
Physical save: +12 (+3 eff.)
Spell save: +14 (+3 eff.)
Mental save: +13 (+3 eff.)
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown :
Effective talent level: 3.5
Power cost: 29 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

rogue's stralite ring of pilfering =+33 Defense=Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +13 (+6 eff.)
Armour penetration: +13
Defense: +33 (+8 eff.)
Changes stats: +9 Cun
It can be used to activate talent Disengage, placing all other charms into a 8 cooldown :
Effective talent level: 3.5
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Hettyrand the Eclipsewinter (0 def, 5 armour) =+52 Darkness Penetration=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Damage when hit (Melee): 13 lightning / 13 blight
Changes resistances: +40% darkness / +30% temporal
Changes resistances penetration: +52% darkness / +52% temporal
Changes damage: +33% temporal
Defense after a teleport: +25
Resist all after a teleport: +18%
New effects duration reduction after a teleport: +24%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

magewarrior's short yew magestaff of invocation (120% power, 4 apr, lightning element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+5 eff.)
Physical crit. chance: +8.0%
Physical power: +11 (+3 eff.)
Changes damage: +20% lightning
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +24 (+4 eff.)
Spell crit. chance: +7%
It can be used to conjure elemental energy in a radius 6 cone, dealing 103.17 to 123.81 lightning damage
Activation puts all charms on cooldown for 6 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Murkravage =+21 Darkness +18 Defense=Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +38 (+17 eff.)
Armour penetration: +4
Defense: +18 (+4 eff.)
Changes stats: +10 Str / +9 Con
Changes resistances: +4% physical / +12% fire
Changes damage: +21% darkness / +9% physical
Stealth bonus: +13
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour) =+20 Saves=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +10 (+2 eff.)
Changes stats: +6 Mag / +6 Wil / +10 Lck
Changes resistances: +20% temporal
Changes resistances cap: +10% temporal
Changes damage: +10% temporal
Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination
Physical save: +20 (+4 eff.)
Spell save: +20 (+4 eff.)
Mental save: +20 (+3 eff.)
Confusion immunity: +40%
Spellpower: +8 (+1 eff.)
It can be used to activate talent See the Threads (costing 37 power out of 50/50) :
Effective talent level: 2.5
Power cost: 37 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Torikan' (0 def, 3 armour) =+30 Spellpower=Requires:
- Level 25
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 15 cold
Changes stats: +7 Con
Changes resistances: +9% blight / +10% cold
Changes damage: +9% cold
Mana when firing critical spell: +2.09
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +30 (+6 eff.)
Spell crit. chance: +4%
Defense after a teleport: +16
Resist all after a teleport: +16%
New effects duration reduction after a teleport: +16%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Ebonybreeze' (0 def, 4 armour) =Immune Strong 100+ Mana=Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +2 Mag / +2 Wil
Changes resistances penetration: +20% darkness
Changes damage: +15% arcane
Critical mult.: +10.00%
Silence immunity: +33%
Confusion immunity: +30%
Stun/Freeze immunity: +34%
Vim when firing critical spell: +2.00
Maximum mana: +100.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Metal Greaves.

elven-wood vilestaff 'Venomreaper' (129% power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +20 (+10 eff.)
Damage (Melee): 26 fire
Changes stats: +3 Dex
Changes resistances: +6% nature / +10% blight
Changes resistances penetration: +10% physical
Changes damage: +25% darkness / +6% nature
Talent granted: +1 Command Staff
Critical mult.: +40.00%
Spellpower: +19 (+5 eff.)
Spell crit. chance: +17%
See invisible: +11
Talent on hit(spell): Glacial Vapour (10% chance level 4).
Staves designed for wielders of magic, by the greats of the art.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

Betharavena the Stokesweep (22/51, 191% power, 33 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 192% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +33
Crit. chance: +21.0%
Capacity: 51
Turns elapse between self-loadings: -3
On weapon crit:
* Wound the target dealing 89 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 arcane / +20 fire
Damage (radius 1) on hit: +16 arcane
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

gold bloodstone ring =60 Stun=Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 26
Damage (Melee): 10 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 26
Damage (Ranged): 17 physical
Changes stats: +2 Cun
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +3.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stralite bloodstone ring =60% Stun=Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 26
Damage (Melee): 17 physical
Effects on ranged hit:
* 10% chance to reduce all saves and defense by 26
Damage (Ranged): 16 physical
Changes stats: +5 Cun
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +2.00
Maximum hate: +13.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
