
gold bloodstone ring =60 Stun=Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 26
Damage (Melee): 10 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 26
Damage (Ranged): 17 physical
Changes stats: +2 Cun
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +3.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stralite bloodstone ring =60% Stun=Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 26
Damage (Melee): 17 physical
Effects on ranged hit:
* 10% chance to reduce all saves and defense by 26
Damage (Ranged): 16 physical
Changes stats: +5 Cun
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +2.00
Maximum hate: +13.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

VoxRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Silence immunity: +100%
Maximum mana: +50.00
Maximum vim: +50.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +4%
See invisible: +20
Casting speed: +15%
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+1 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+2 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+3 eff.)
Spell save: +15 (+3 eff.)
Mental save: -7 (-2 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold
Changes stats: +10 Mag / +10 Wil
Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning
Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning
Spellpower: +15 (+2 eff.)
Mindpower: +15 (+3 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Power: 150% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+6 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Tempestpython the stralite torque of clear mind [power 3] (22 cooldown) =Clear Silence +5 Strength=Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 4
When wielded/worn:
Changes stats: +5 Str / +1 Dex / +5 Con
Changes damage: +9% lightning
Reduces incoming crit damage: 10.00%
See invisible: +15
It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 22 turns.
When used:
* Increase all damage by 14% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

steel torque of mindblast 'Barazilagrim' [power 190] (13 cooldown) =Deal Silence=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
When wielded/worn:
Changes resistances: +12% mind / +12% cold
Changes resistances penetration: +20% temporal
Changes damage: +24% blight
Confusion immunity: +20%
Pinning immunity: +20%
Maximum life: +40.00
It can be used to blast the opponent's mind dealing 241 mind damage and silencing them for 4 turns
Activation puts all charms on cooldown for 13 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Shinewrest (170% power, 4 apr) =Marmush=Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 171% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 arcane
Damage (radius 2) on crit: +63 lightning / +61 cold
When wielded/worn:
Accuracy: +21 (+7 eff.)
Defense: +21 (+3 eff.)
Changes stats: +10 Str / +19 Dex / +16 Mag / +19 Wil / +17 Cun / +19 Con
Changes resistances: +9% mind / +9% light
Changes resistances penetration: +35% lightning / +26% cold
Critical mult.: +10.00%
Disarm immunity: +69%
Mana each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +14
Maximum vim: +10.00
Spell crit. chance: +1%
Movement speed: +70%
Damage Shield penetration: +40%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Kidas the Singebreaker =Marmush=Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Accuracy: +20 (+6 eff.)
Armour penetration: +13
Defense: +30 (+5 eff.)
Damage when hit (Melee): 12 fire
Changes stats: +6 Str / +7 Dex
Changes resistances: +18% darkness
Changes resistances penetration: +39% nature / +35% fire
Changes damage: +15% fire
Physical save: +11 (+1 eff.)
Spell save: +12 (+2 eff.)
Stamina each turn: +4.73
Mindpower: +8 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Breezebright the elven-silk robe (0 def, 0 armour) =Marmush +50 Silence=Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Effects on melee hit:
* 32% chance to slow global speed by 72%
* 32% chance to reduce all saves and defense by 43
Damage when hit (Melee): 6 mind / 2 fire
Changes stats: +6 Mag / +6 Wil
Changes resistances: +3% nature / +12% mind / +15% all
Changes damage: +6% nature / +21% fire
Mental save: +28 (+5 eff.)
Silence immunity: +50%
Mana each turn: +0.40
Spellpower on spell critical (stacks up to 3 times): +7
Maximum mana: +96.00
Spellpower: +50 (+8 eff.)
Spell crit. chance: +15%
Mindpower: +6 (+1 eff.)
Mental crit. chance: +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Koryneg the drakeskin leather belt =+66 Defense=Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +20 (+6 eff.)
Physical power: +43 (+11 eff.)
Armour: +20
Defense: +66 (+11 eff.)
Changes stats: +9 Str
Changes resistances penetration: +20% mind
Changes damage: +18% mind / +12% acid
Stealth bonus: +12
Physical save: +18 (+3 eff.)
Stamina each turn: +4.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Eilinoseda the pair of drakeskin leather boots (59 def, 5 armour) =+59 Defense + Good Bonus=Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +59 (+9 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 43
Changes stats: +2 Cun / +11 Dex
Changes resistances: +1% physical
Mental save: +6 (+1 eff.)
Knockback immunity: +10%
Life regen: +11.00
Mindpower: +20 (+4 eff.)
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 26 cooldown :
Effective talent level: 4.5
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 52 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to The Black Boots.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Sootidol (36 def, 12 armour) =51% Crits=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour penetration: +4
Physical power: +15 (+4 eff.)
Armour: +12
Defense: +36 (+6 eff.)
Effects on melee hit:
* 31% chance to reduce all saves and defense by 43
Changes stats: +3 Dex
Changes resistances: +18% darkness
Changes resistances penetration: +25% darkness
Changes damage: +12% arcane / +18% physical
Critical mult.: +51.30%
Stamina each turn: +4.00
Equilibrium when hit: +0.12
Maximum mana: +30.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

elven-silk wizard hat 'Ulfakor' (3 def, 0 armour) =Marmush=Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour penetration: +3
Physical power: +10 (+3 eff.)
Defense: +3 (+0 eff.)
Changes stats: +2 Str / +15 Wil / +9 Cun
Changes resistances: +17% physical / +30% nature / +20% darkness
Changes resistances penetration: +10% blight / +10% physical
Changes damage: +20% physical / +20% nature / +20% darkness
Physical save: +15 (+2 eff.)
Mental save: +26 (+5 eff.)
Only die when reaching: -120.00 life
Maximum hate: +19.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +13%
It can be used to activate talent Hateful Whisper, placing all other charms into a 13 cooldown :
Effective talent level: 5.5
Power cost: 13 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 375 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Lightqueen the voratun dagger (149% power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 149% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +8 light
Damage (radius 2) on crit: +33 fire
When wielded/worn:
Accuracy: +20 (+6 eff.)
Armour penetration: +15
Armour: +8
Changes stats: +15 Con / +15 Wil
Changes resistances: +4% physical / +3% cold
Changes resistances penetration: +23% fire / +14% physical
Physical save: +9 (+1 eff.)
Mental save: +3 (+1 eff.)
Poison immunity: +10%
Disease immunity: +20%
Silence immunity: +20%
Only die when reaching: -40.00 life
Maximum life: +110.00
Global speed: +10%
Healing mod.: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Flashwisp the dragonbone longbow =69% Movement Speed=Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 mind
Damage (radius 2) on crit: +68 lightning / +68 cold
When wielded/worn:
Effects on ranged hit:
* 10 arcane resource burn
* 31% chance to slow global speed by 72%
Changes stats: +18 Str / +20 Dex / +20 Mag / +19 Wil / +22 Cun / +26 Con
Changes resistances: +8% arcane / +3% acid
Changes resistances penetration: +38% lightning / +30% cold
Changes damage: +18% light
Talent mastery: +0.30 Wild-gift / Fungus
Hate when firing a critical mind attack: +3.00
Movement speed: +69%
It can be used to regenerate 366 life over 5 turns
Activation puts all charms on cooldown for 17 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

iron dagger 'Pyresorrow' (144% power, 5 apr) =+40 Physical Power=Requires:
- Dexterity 11
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 1
Power: 145% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +21.0%
Attack speed: 100%
Damage (radius 2) on crit: +32 fire
When wielded/worn:
Accuracy: +55 (+15 eff.)
Armour penetration: +7
Physical power: +40 (+10 eff.)
Effects on melee hit:
* 32% chance to slow global speed by 72%
Changes resistances penetration: +7% physical
Stamina each turn: +4.73
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Airraven the dragonbone vilestaff (136% power, 6 apr, fire element) =20+ Spell Crit=Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +20 (+6 eff.)
Armour penetration: +6
Physical crit. chance: +7.0%
Changes stats: +4 Wil / +5 Mag
Changes resistances: +21% temporal
Changes resistances penetration: +35% lightning / +24% physical
Changes damage: +18% lightning / +30% fire / +42% physical
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Glowwing (120% power, 4 apr, fire element) =Marmush=Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +35 (+6 eff.)
Effects on melee hit:
* 30% chance to reduce armor by 57%
Damage when hit (Melee): 8 acid
Changes resistances: +21% blight / +30% light / +12% mind
Changes damage: +21% acid / +20% fire
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Silence immunity: +32%
Maximum life: +100.00
Maximum pos.energy: +20.00
Maximum neg.energy: +20.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +14%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Voidsweeper the dragonbone starstaff (150% power, 6 apr, darkness element) =Warden? Good Dmg Stats=Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 150% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 34%
Changes resistances penetration: +30% blight / +10% lightning / +10% mind / +5% darkness
Changes damage: +40% temporal / +40% darkness / +9% blight / +40% physical / +6% mind / +40% light
Talent granted: +1 Command Staff
Spellpower: +33 (+5 eff.)
Spell crit. chance: +5%
Mindpower: +5 (+1 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone magestaff 'Aeregrim' (136% power, 6 apr, fire element) =Warden=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 31% chance to reduce armor by 57%
Damage when hit (Melee): 10 temporal
Changes stats: +18 Mag / +17 Wil / +15 Cun
Changes resistances penetration: +10% acid / +20% temporal
Changes damage: +6% acid / +12% temporal / +30% lightning / +30% arcane / +30% cold / +6% mind / +30% fire
Talent granted: +1 Command Staff
Mana each turn: +0.60
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +46 (+7 eff.)
Spell crit. chance: +5%
Reduces paradox anomalies(equivalent to willpower): +15
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 26 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

elm vilestaff 'Glorann' (100% power, 2 apr, fire element) =+48 Mindpower=Requires:
- Magic 11
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Power: 100% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Defense: +20 (+3 eff.)
Changes resistances: +12% nature
Changes damage: +15% mind / +10% fire
Talent granted: +1 Command Staff
Reduces incoming crit damage: 15.00%
Disease immunity: +32%
Silence immunity: +32%
Pinning immunity: +32%
Knockback immunity: +32%
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +3 (+1 eff.)
Spell crit. chance: +1%
Mindpower: +48 (+10 eff.)
Healing mod.: +32%
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Aromira the Chargetouch (20/20, 162% power, 18 apr) =Marmush=Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 162% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 20
On weapon hit:
* 32% chance to reduce all saves and defense by 43
* 42% chance to reduce strength, dexterity, and constitution by 46
Damage (Ranged): +32 acid / +29 darkness / +30 blight / +8 mind / +20 lightning
Damage (radius 1) on hit: +8 lightning
Damage (radius 2) on crit: +8 acid
Damage against: +27% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

barbed quiver of dragonbone arrows of annihilation (18/18, 200% power, 36 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Power: 201% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +36
Crit. chance: +44.0%
Capacity: 18
On weapon crit:
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

hateful quiver of dragonbone arrows of annihilation (20/21, 180% power, 35 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Power: 180% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +35
Crit. chance: +17.0%
Capacity: 21
Travel speed: +200%
Damage (Ranged): +44 darkness
Damage against: +30% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
