
Bethutha (2 def, 0 armour) =Stun/Confusion, Health=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Physical power: +10 (+5 eff.)
Defense: +2 (+0 eff.)
Changes stats: +4 Cun / +4 Wil
Changes resistances: +9% darkness / +9% cold
Confusion immunity: +20%
Stun/Freeze immunity: +20%
Maximum life: +60.00
Mental crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Invisible.

stargazer's elven-silk robe of Linaniil (0 def, 0 armour) =+39 Spellpower 22% Crits=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +15% all
Changes damage: +19% light / +29% darkness
Mana each turn: +0.17
Maximum mana: +92.00
Spellpower: +39 (+8 eff.)
Spell crit. chance: +22%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
This object's appearance was changed to Evermoss Robe.

pair of dwarven-steel boots 'Nerowyn' (30 def, 4 armour) =+30 Defense=Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Defense: +30 (+7 eff.)
Fatigue: +3%
Changes stats: +4 Wil / +4 Con
Changes resistances: +3% lightning / +6% cold / +6% darkness
Changes resistances penetration: +8% physical / +20% temporal
Spell save: +6 (+1 eff.)
Poison immunity: +20%
Pinning immunity: +10%
Mindpower: +7 (+2 eff.)
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 4.5
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Metal Greaves.

Shadelore the dragonbone starstaff (136% power, 6 apr, darkness element) =Necro 45% Darkness Sexy=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +12
Defense: +12 (+3 eff.)
Effects on melee hit:
* 22% chance to reduce strength, dexterity, and constitution by 33
Changes stats: +4 Cun / +12 Dex
Changes resistances: +5% arcane
Maximum wards: +3 darkness
Changes resistances penetration: +25% arcane
Changes damage: +21% arcane / +45% darkness
Talents granted: +1 Command Staff +5 Ward
Reduces incoming crit damage: 15.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Duskwend the voratun ring =50 Stun=Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +14 (+6 eff.)
Defense: +15 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 26%
Damage when hit (Melee): 4 blight
Changes stats: +2 Con
Changes resistances: +36% nature
Changes damage: +18% nature / +12% blight
Stun/Freeze immunity: +50%
Life regen: +9.00
Light radius: +3
Movement speed: +25%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown :
Effective talent level: 5.5
Power cost: 29 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

savior's voratun ring of speed =25% Movement Speed=Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +13 (+6 eff.)
Defense: +10 (+3 eff.)
Physical save: +12 (+3 eff.)
Spell save: +14 (+3 eff.)
Mental save: +13 (+3 eff.)
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown :
Effective talent level: 3.5
Power cost: 29 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

rogue's stralite ring of pilfering =+33 Defense=Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +13 (+6 eff.)
Armour penetration: +13
Defense: +33 (+8 eff.)
Changes stats: +9 Cun
It can be used to activate talent Disengage, placing all other charms into a 8 cooldown :
Effective talent level: 3.5
Power cost: 8 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Murkravage =+21 Darkness +18 Defense=Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +38 (+17 eff.)
Armour penetration: +4
Defense: +18 (+4 eff.)
Changes stats: +10 Str / +9 Con
Changes resistances: +4% physical / +12% fire
Changes damage: +21% darkness / +9% physical
Stealth bonus: +13
A belt that goes around your waist.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Torikan' (0 def, 3 armour) =+30 Spellpower=Requires:
- Level 25
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 15 cold
Changes stats: +7 Con
Changes resistances: +9% blight / +10% cold
Changes damage: +9% cold
Mana when firing critical spell: +2.09
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +30 (+6 eff.)
Spell crit. chance: +4%
Defense after a teleport: +16
Resist all after a teleport: +16%
New effects duration reduction after a teleport: +16%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Ebonybreeze' (0 def, 4 armour) =Immune Strong 100+ Mana=Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +2 Mag / +2 Wil
Changes resistances penetration: +20% darkness
Changes damage: +15% arcane
Critical mult.: +10.00%
Silence immunity: +33%
Confusion immunity: +30%
Stun/Freeze immunity: +34%
Vim when firing critical spell: +2.00
Maximum mana: +100.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
This object's appearance was changed to Plumpkin Daper: Metal Greaves.

gold bloodstone ring =60 Stun=Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Effects on melee hit:
* 14% chance to reduce all saves and defense by 26
Damage (Melee): 10 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 26
Damage (Ranged): 17 physical
Changes stats: +2 Cun
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +3.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

stralite bloodstone ring =60% Stun=Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 26
Damage (Melee): 17 physical
Effects on ranged hit:
* 10% chance to reduce all saves and defense by 26
Damage (Ranged): 16 physical
Changes stats: +5 Cun
Stun/Freeze immunity: +60%
Hate when firing a critical mind attack: +2.00
Maximum hate: +13.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Galepulverizer the hardened leather belt =+30 Defense=Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour penetration: +5
Defense: +30 (+6 eff.)
Changes stats: +7 Str
Changes resistances: +15% lightning
Changes resistances penetration: +10% physical
Changes damage: +6% physical
Maximum life: +40.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Balyrin (22 def, 0 armour) =+22 Defense=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +30 (+14 eff.)
Defense: +22 (+5 eff.)
Changes stats: +4 Dex / +4 Wil / +5 Cun
Changes damage: +9% arcane
Mental save: +16 (+5 eff.)
Mana when firing critical spell: +2.00
Mental crit. chance: +6%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 4.0
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 141 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Grinezilahad the steel amulet =28% Stun=Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Accuracy: +12 (+6 eff.)
Physical power: +5 (+5 eff.)
Defense: +7 (+1 eff.)
Fatigue: -6%
Changes stats: +4 Dex / +3 Cun / +4 Con / +7 Lck
Changes resistances: +15% lightning
Changes resistances penetration: +5% mind
Changes damage: +9% physical
Stun/Freeze immunity: +28%
Life regen: +2.00
Stamina each turn: +0.30
Movement speed: +10%
Reduce all damage from unseen attackers: 13%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

brass lantern 'Poravea' =+20 Defense=Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Physical crit. chance: +2.0%
Defense: +20 (+4 eff.)
Changes stats: +3 Dex
Psi when hit: +0.04
Mindpower: +20 (+7 eff.)
Light radius: +6
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

rough leather belt 'Sootmaster' =30% Darkness=Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +2 Con
Changes resistances: +9% light / +9% acid
Changes damage: +30% darkness
Mental save: +6 (+2 eff.)
Mindpower: +4 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Ivysera the Arcsorrow (3 def, 0 armour) =+40 SpellPower=Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+0 eff.)
Damage when hit (Melee): 6 lightning
Changes stats: +4 Wil / +13 Mag
Changes resistances penetration: +33% blight / +20% cold
Critical mult.: +26.71%
Spell save: +21 (+6 eff.)
Spellpower: +40 (+8 eff.)
Spell crit. chance: +4%
Damage Shield penetration: +40%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Guise of the Hated.

Gilarakan (3 def, 12 armour) =37% Darkness 47+ Stealth=Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +12
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +4 Cun / +3 Dex
Changes resistances: +3% cold / +50% darkness / +6% light
Changes resistances penetration: +35% darkness
Changes damage: +37% darkness
Reduces incoming crit damage: 15.00%
Stealth bonus: +47
Physical save: +6 (+2 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Fearfire Mantle.

UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+2 eff.)
Mindpower: +10 (+3 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 323.23 darkness damage (based on Mindpower and charge)
Activation costs 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Elutta =+30 Spellpower +11 Cun=Requires:
- Level 25
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 16% chance to reduce all saves and defense by 35
Damage (Melee): 15 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 35
Damage (Ranged): 21 physical
Changes stats: +8 Wil / +11 Cun / +8 Con
Critical mult.: +10.00%
Physical save: +16 (+4 eff.)
Hate when firing a critical mind attack: +3.00
Maximum mana: +40.00
Maximum hate: +13.00
Spellpower: +30 (+6 eff.)
Mindpower: +13 (+3 eff.)
Infravision radius: +2
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Blazequill the silk robe (0 def, 0 armour) =+9 Strength Good Resist=Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +7 Str / +7 Mag / +6 Wil / +6 Con
Changes resistances: +42% lightning / +12% fire / +11% cold / +9% mind / +13% all
Changes resistances penetration: +5% mind / +15% fire
Changes damage: +42% lightning / +21% physical / +13% nature / +8% cold
Poison immunity: +32%
Disease immunity: +35%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Corpseoblivion (32 def, 8 armour) =+32 Defense=Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +32 (+5 eff.)
Damage when hit (Melee): 10 mind
Changes resistances: +9% nature
Critical mult.: +20.00%
Spell save: +11 (+2 eff.)
Mental save: +11 (+2 eff.)
Equilibrium when hit: +0.12
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Baruzor (136% power, 6 apr, light element) =Decent Staff(Good Backup)=Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce armor by 48%
Damage when hit (Melee): 2 mind
Changes stats: +4 Mag / +7 Wil
Changes resistances penetration: +5% acid
Changes damage: +12% acid / +30% temporal / +30% light / +30% physical / +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +24.00%
Mental save: +3 (+1 eff.)
Hate when firing a critical mind attack: +1.00
Maximum mana: +104.00
Maximum psi: +20.00
Spellpower: +29 (+6 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Barymaran the hardened leather belt =+39 Physical Save=Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Armour: +10
Defense: +11 (+2 eff.)
Changes stats: +4 Str / +7 Dex / +7 Wil / +8 Cun / +3 Con
Reduces incoming crit damage: 5.00%
Physical save: +39 (+9 eff.)
Spell save: +15 (+3 eff.)
Mental save: +13 (+3 eff.)
Mindpower: +7 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Blazepunish' (20 def, 8 armour) =Good Light Armour=Requires:
- Strength 20
Powered by arcane forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+3 eff.)
Fatigue: +8%
Changes stats: +5 Str / +6 Con
Changes resistances: +21% fire / +17% light / +20% darkness
Changes damage: +33% blight
Critical mult.: +24.66%
Mana when firing critical spell: +2.47
Spellpower: +30 (+5 eff.)
Infravision radius: +4
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Murkbreaker the elm magestaff (100% power, 2 apr, fire element) =Tier 1=Requires:
- Magic 11
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Power: 100% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Armour penetration: +7
Changes resistances: +9% darkness
Changes resistances penetration: +16% darkness / +16% fire
Changes damage: +12% lightning / +12% physical / +12% darkness / +10% fire
Talent granted: +1 Command Staff
Critical mult.: +21.35%
Physical save: +15 (+3 eff.)
Stamina each turn: +2.00
Mana each turn: +0.15
Maximum mana: +44.00
Spellpower: +3 (+1 eff.)
Spell crit. chance: +1%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone vilestaff 'Demontyphoon' (136% power, 6 apr, darkness element) =+50 Dark +40 Defense=Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +40 (+10 eff.)
Changes stats: +9 Wil / +7 Con
Changes resistances: +24% darkness / +12% temporal
Changes resistances penetration: +20% darkness / +20% mind
Changes damage: +50% darkness
Talent granted: +1 Command Staff
Life regen: +2.00
Spellpower: +25 (+8 eff.)
Spell crit. chance: +5%
Mindpower: +40 (+13 eff.)
Healing mod.: +30%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
