
Velivena the Winterdeath (26-42 power, 2 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 26.5 - 42.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +8 cold
When wielded/worn:
Accuracy: +14 (+10 eff.)
Physical crit. chance: +3.0%
Defense: +9 (+4 eff.)
Critical mult.: +5.00%
Disarm immunity: +28%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Barudechak the Brightravager (13-18 power, 3 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+6 eff.)
Armour penetration: +5
Physical power: +15 (+12 eff.)
Defense: +11 (+5 eff.)
Damage when hit (Melee): 2 light
Changes damage: +3% physical
Disarm immunity: +29%
Only die when reaching: -40.00 life
Blunt and deadly.
This item has been sent to the Item's Vault.

Islidamira the Hailvortex (6-6 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 5.5 - 6.1
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +20 light
Damage (radius 1) on hit: +4 cold
When wielded/worn:
Changes resistances: +15% cold
Changes resistances penetration: +10% light / +10% cold
Changes damage: +9% lightning / +10% fire / +9% cold
Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection
Talent granted: +1 Attune Mindstar
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Porugariata the pair of iron boots (0 def, 3 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Damage when hit (Melee): 2 blight
Changes resistances: +3% blight / +6% temporal
Changes damage: +3% acid
Silence immunity: +21%
Confusion immunity: +21%
Stun/Freeze immunity: +20%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Magmarazor (0 def, 2 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +6 (+6 eff.)
Armour penetration: +9
Physical power: +6 (+6 eff.)
Armour: +2
Fatigue: +3%
Changes stats: +4 Dex / +1 Con
Changes resistances: +5% blight / +15% fire
Changes resistances penetration: +5% nature
Spell save: +11 (+5 eff.)
Light radius: +3
See invisible: +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Serpent's Glare (7-8 power, 15 apr, nature damage)Requires:
- Willpower 12
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 1
Base power: 7.0 - 7.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +15
Crit. chance: +7.0%
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes resistances: +10% nature
Changes damage: +10% nature
Poison immunity: +50%
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to activate talent Spit Poison (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spit poison at your target, doing 117.98 poison damage over six turns.
The damage will increase with your Strength or Dexterity (whichever is higher).
A thick venom drips from this mindstar.
This item has been sent to the Item's Vault.

Coral Spray (8 def, 8 armour, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

quiver of ash arrows 'Zubugarin' (13/13, 30-43 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 30.5 - 42.7
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +12.5%
Capacity: 13
On weapon crit:
* Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50%
Travel speed: +100%
Damage (radius 1) on hit: +20 mind
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Toryneg the pouch of iron shots (16/16, 14-17 power, 1 apr)Requires:
- Dexterity 11
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 1
Base power: 14.0 - 16.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +1
Crit. chance: +4.0%
Capacity: 16
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 10% chance to reduce all saves and defense by 15
On weapon crit:
* Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13
Damage (Ranged): +12 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

elemental steel dagger of crippling (12-15 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 11.5 - 15.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 59 cold damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +5.0%
Changes resistances penetration: +6% cold
Changes damage: +6% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

plaguebringer's steel greatsword of massacre (33-53 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 33.0 - 52.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 13% chance to reduce strength, dexterity, and constitution by 19
Damage (Melee): +10 blight
When wielded/worn:
Disease immunity: +17%
Massive two-handed swords.
This item has been sent to the Item's Vault.

epiphanous mossy mindstar of disruption (3-3 power, 12 apr, mind damage)Requires:
- Willpower 11
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
Base power: 3.0 - 3.3
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +6% Unnatural
When wielded/worn:
Changes damage: +7% mind
Talent granted: +1 Attune Mindstar
Psi when firing a critical mind attack: +2.00
Mindpower: +3 (+1 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

halfling rough leather sling of piercingRequires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +6
When wielded/worn:
Accuracy: +6 (+6 eff.)
Armour penetration: +7
Changes resistances penetration: +6% all
Changes damage: +9% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

elemental steel longsword of crippling (16-22 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 16.0 - 22.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 59 cold damage (1/turn)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +5.0%
Changes resistances penetration: +9% cold
Changes damage: +8% cold
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
