
Veladherin the Vilehunter (0 def, 8 armour, 46-55 power, 141 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 45.5 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +141
Damage (Melee): +14 lightning
Damage (radius 1) on hit: +16 nature
When wielded/worn:
Armour: +8
Fatigue: +8%
Effects on melee hit:
* 20% chance to slow global speed by 48%
Damage when hit (Melee): 14 lightning
Changes stats: +4 Dex
Changes resistances: +14% lightning / +12% temporal / +16% mind / +3% blight
Changes damage: +6% nature / +3% blight
Talent granted: +1 Block
Activating this item is instant.
It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (255) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.

Choker of DreadRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Blindness immunity: +100%
Spellpower: +5 (+2 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+12 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Ashdredge (72-107 power, 3 apr)Requires:
- Strength 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 71.5 - 107.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (radius 2) on crit: +12 fire
When wielded/worn:
Changes stats: +2 Dex / +7 Wil
Changes damage: +6% fire
Reduces incoming crit damage: 15.00%
Maximum psi: +30.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Nimbushack (85-136 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 85.0 - 136.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +2.0%
Changes stats: +5 Str / +6 Dex / +3 Con
Changes resistances: +18% lightning
Maximum stamina: +30.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Eclipseslice (80-119 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 79.5 - 119.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +20 darkness / +12 light
Damage (radius 1) on hit: +20 darkness
When wielded/worn:
Changes stats: +3 Dex / +3 Mag / +2 Con
Changes damage: +9% darkness
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

voratun helm 'Oledehek' (25 def, 13 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +13
Defense: +25 (+13 eff.)
Fatigue: +5%
Changes stats: +2 Cun
Changes resistances: +16% light / +18% darkness
Physical save: +9 (+4 eff.)
Poison immunity: +20%
Maximum life: +40.00
Maximum hate: +4.00
Mindpower: +10 (+4 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Xerevena the voratun gauntlets (0 def, 3 armour)Requires:
- Heavy armour training
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 32
Changes resistances: +9% acid / +3% physical / +3% nature / +12% temporal
Changes resistances penetration: +15% mind
Spell save: +9 (+2 eff.)
Life regen: +9.00
Stamina each turn: +1.70
Maximum life: +60.00
Maximum stamina: +34.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

The Black RingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+1 eff.)
Spell crit. chance: +3%
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 60% Dex, 20% Mag, 50% Str
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
