
Girekira the Arcstrider (44-66 power, 2 apr)Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 44.0 - 66.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 37
Damage (Melee): +8 darkness
Damage (radius 1) on hit: +20 darkness / +20 lightning
When wielded/worn:
Armour penetration: +16
Physical crit. chance: +14.0%
Damage when hit (Melee): 8 lightning
Changes resistances penetration: +25% mind
Critical mult.: +31.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+12 eff.)
Physical power: +12 (+5 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 18 power out of 25/25) :
Effective talent level: 4.5
Power cost: 18 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Aeritha the Balancetreason (48-78 power, 3 apr)Requires:
- Strength 35
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 48.5 - 77.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 41% chance to reduce all saves and defense by 37
Damage (Melee): +30 mind
Damage (radius 1) on hit: +20 lightning / +16 mind / +20 nature
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 65%
Damage when hit (Melee): 4 nature
Changes stats: +7 Cun / +7 Wil
Mental save: +6 (+1 eff.)
Hate when firing a critical mind attack: +2.00
Maximum hate: +6.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Punae's Blade (46-64 power, 4 apr)Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+17 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

Gluldabeth the Kindleparry (16-18 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 fire
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +6% lightning / +18% fire
Changes resistances penetration: +10% cold / +15% fire
Talent granted: +1 Attune Mindstar
Spell save: +9 (+3 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
Healing mod.: +23%
Heals friendly targets nearby when you use a nature summon: +46
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Plaguepall (10-12 power, 2 apr, cold element)Requires:
- Magic 11
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Defense: +7 (+3 eff.)
Changes resistances: +18% cold / +9% fire
Changes resistances penetration: +20% nature / +20% cold
Changes damage: +36% nature / +10% cold
Talent granted: +1 Command Staff
Spellpower: +3 (+2 eff.)
Spell crit. chance: +1%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown :
Effective talent level: 2.5
Power cost: 5 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 35.71 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

GleamwormRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Defense: +30 (+14 eff.)
Changes resistances: +6% lightning / +2% physical / +32% nature / +12% light
Changes damage: +16% nature
Critical mult.: +10.00%
Psi when hit: +0.08
Hate when firing a critical mind attack: +2.00
Mental crit. chance: +4%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

GuraRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +2 Str / +1 Dex / +6 Con
Changes resistances: +42% acid / +26% fire / +25% lightning / +30% cold
Changes resistances penetration: +15% acid
Spell save: +20 (+7 eff.)
Stun/Freeze immunity: +50%
Life regen: +8.00
Maximum stamina: +38.00
Mindpower: +10 (+3 eff.)
Light radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.

drakeskin leather belt 'Elarianne'Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Armour penetration: +3
Damage when hit (Melee): 10 mind / 6 physical
Changes stats: +5 Str
Physical save: +11 (+4 eff.)
Only die when reaching: -80.00 life
Maximum stamina: +20.00
Maximum psi: +20.00
Mindpower: +37 (+10 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Dagedil the pair of voratun boots (20 def, 5 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +20 (+10 eff.)
Fatigue: +4%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +12% cold / +6% temporal
Changes resistances penetration: +15% acid
Reduces incoming crit damage: 15.00%
Life regen: +9.00
Healing mod.: +39%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Changes stats: +4 Cun / +4 Wil
Changes resistances: +10% nature
Changes damage: +5% nature
Talent mastery: +0.20 Wild-gift / Slime
Poison immunity: +20%
Mindpower: +2 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Gloomwilter (30 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +8 (+4 eff.)
Armour: +4
Defense: +30 (+14 eff.)
Fatigue: +4%
Changes stats: +5 Str / +2 Dex / +6 Wil
Changes resistances: +15% temporal / +10% physical
Changes damage: +6% darkness
Physical save: +11 (+4 eff.)
Mental save: +9 (+2 eff.)
Teleport immunity: +20%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
