
Cyrewe the pouch of stralite shots (20/20, 55-66 power, 5 apr)Requires:
- Dexterity 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 55.0 - 66.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +18
Armour Penetration: +5
Crit. chance: +20.5%
Capacity: 20
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
On weapon crit:
* Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage Shield penetration (this weapon only): +30%
Damage (Ranged): +12 physical
Damage against: +9% Unnatural
When wielded/worn:
Ammo reloads per turn: +2
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Dimrock of the Blightspawn (15-18 power, 3 apr, acid element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 2).
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +6.0%
Physical power: +7 (+3 eff.)
Damage when hit (Melee): 2 blight
Changes resistances penetration: +15% cold
Changes damage: +15% acid / +3% blight
Talent granted: +1 Command Staff
Mana each turn: +0.13
Maximum mana: +37.00
Spellpower: +12 (+3 eff.)
Spell crit. chance: +12%
Talent on hit(spell): Netherblast (20% chance level 2).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Kindleobeisance the steel dagger (18-24 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 18.5 - 24.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +11 darkness / +10 cold
Damage against: +5% Living
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes stats: +2 Dex
Changes damage: +9% fire
Infravision radius: +1
Sharp, short and deadly.
This item has been sent to the Item's Vault.

steel mail armour 'Chameneg' (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Infused by nature
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 2 mind
Changes stats: +4 Cun / +10 Wil
Changes resistances: +11% blight / +6% physical / +10% darkness
Physical save: +14 (+7 eff.)
Mental save: +12 (+6 eff.)
Equilibrium when hit: +0.04
Psi when hit: +0.08
Light radius: +2
A suit of armour made of mail.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Kindlezephyr' (20 def, 8 armour)Requires:
- Strength 20
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+9 eff.)
Fatigue: +8%
Changes stats: +13 Cun / +15 Wil
Changes resistances: +3% light / +28% cold
Mental save: +39 (+18 eff.)
Psi when hit: +0.12
Hate when firing a critical mind attack: +2.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Dawnbreak (20-28 power, 3 apr)Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On weapon crit:
* Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +5 (+2 eff.)
Changes resistances: +3% light / +6% fire
Changes damage: +6% light / +3% fire
Blunt and deadly.
This item has been sent to the Item's Vault.

Drudunayachik the Daysweep (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Damage when hit (Melee): 4 light
Changes stats: +2 Wil
Changes resistances: +17% lightning / +6% light / +15% blight / +5% arcane / +12% darkness
Life regen: +1.00
Maximum life: +24.00
Light radius: +3
Healing mod.: +11%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

DarkzephyrRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Accuracy: +15 (+6 eff.)
Physical crit. chance: +11.0%
Damage when hit (Melee): 2 darkness / 6 temporal
Changes stats: +6 Dex / +12 Wil / +9 Con
Changes resistances: +6% blight / +3% cold
Changes resistances penetration: +11% physical
Changes damage: +6% darkness
Equilibrium when hit: +0.04
Maximum life: +59.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Blindpulverizer of the Blightspawn (0 def, 4 armour, 40 block)Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Fatigue: +8%
On shield block:
* Deals 121 light and fire damage to each enemy blocked
Changes stats: +2 Mag / +8 Wil / -4 Cun
Changes resistances: +23% fire / +6% light / +17% cold
Talent granted: +1 Block
See invisible: +12
Handheld deflection devices.
This item has been sent to the Item's Vault.

Vorovea the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
On weapon crit:
* silences the target
Damage (Ranged): +23 nature
Damage (radius 2) on crit: +53 lightning / +44 cold
When wielded/worn:
Effects on ranged hit:
* 20% chance to reduce armor by 34%
Changes stats: +7 Str / +13 Con
Changes resistances penetration: +32% lightning / +26% cold / +17% nature
Talent mastery: +0.15 Wild-gift / Fungus
Light radius: +1
Movement speed: +54%
It can be used to regenerate 222 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

stralite waraxe 'Blazeking' (40-55 power, 5 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +16 light
Damage against: +21% Unnatural
When wielded/worn:
Accuracy: +13 (+5 eff.)
Armour penetration: +9
Changes stats: +3 Str / +2 Cun / +5 Con
Changes resistances penetration: +11% all
Changes damage: +6% light
Infravision radius: +2
One-handed war axes.
This item has been sent to the Item's Vault.
