
Quasit's Skull (0 def, 12 armour) =+3 con +30 stun=3.0 Encumbrance
T2 head armor
[Unique]
Master
While equipped:
Stats Con +3
defense ------
Armor +12
Hardiness +5%
Fatigue +5%
Physical save +12 (+6 eff.)
Stun Resist +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats Wil +5, Mag +5
offense ------
Damage +15% cold, +15% arcane
+20% darkness
When Hit 10 darkness
defense ------
Armor +12
Defense +12 (+3 eff.)
Resistance +30% blight, -10% fire
+30% darkness, -10% light
Life Regen +1.00
Poison Resist +100%
Disease Resist +100%
other -------
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Dragonskull Helm (0 def, 20 armour)3.0 Encumbrance
T5 head armor
[Unique]
Master
While equipped:
defense ------
Armor +20
Fatigue +12%
Resistance +15% acid, +15% physical
+15% fire, +15% cold
+15% lightning
Physical save +12 (+6 eff.)
Spell save +12 (+5 eff.)
Mind save +12 (+4 eff.)
other -------
Telepathy Dragon
Traces of a dragon's power still remain in this bleached and cracked skull.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance
T4 head armor
[Unique]
Arcane
You need to find something to bind its powers.
While equipped:
defense ------
Armor +3
Fatigue +3%
Damage Reduction +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Str 48
[Unique]
Arcane
While equipped:
Stats Wil +6, Cun +4, Con +3
offense ------
Physical Power +10 (+2 eff.)
defense ------
Armor +35
Defense +25 (+6 eff.)
Fatigue +15%
Resistance +15% acid, +20% darkness
+15% blight, +25% fire
+20% cold
Physical save +15 (+8 eff.)
Spell save +25 (+8 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 50% Mag, 100% Str
Damage Darkness
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+3 eff.)
Ranged Defense +15 (+3 eff.)
Fatigue +28%
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

The Black Maul (182% power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 182% Range: 1.0x-1.5x
Uses 50% Mag, 130% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+3 eff.)
Damage +10% all
Accuracy +20 (+4 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 3.0
Power cost 21 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats Str +15, Mag +25
offense ------
Spellpower +25 (+7 eff.)
defense ------
Armor +50
Defense +40 (+8 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+16 eff.)
Spell save +35 (+11 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane
While equipped:
Stats Cun +6, Mag +6
offense ------
Physical Crit +8.0%
Spell Crit +10%
Critical power +20.00%
Spellpower +15 (+4 eff.)
On-Hit 15 light, 30 fire
On-Ranged-Hit 15 light, 30 fire
Damage +20% fire, +5% light, +10% all
Ignore resists +10% light, +15% fire
When Hit 30 fire
defense ------
Armor +12
Defense +15 (+3 eff.)
Resistance +20% fire, +12% light
-5% cold
other -------
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Effective talent level: 4.0
Power cost 10 out of 16/16.
Range melee/personal
Cooldown: 5
Travel.spd instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 140.67 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Void Quiver (0/0, 156% power, 120 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Arcane
Weapon Damage 156% Range: 1.0x-1.4x
Uses 70% Dex, 90% Mag, 50% Str
Damage Void
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +120
Critical Rate +6.0%
On Hit: 15% Spatial Tether level 1
On Hit: 15% Dimensional Anchor level 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.
