
Hellsrune (23-34 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 23.0 - 34.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 83 damage
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +1.0%
Defense: +5 (+2 eff.)
Damage when hit (Melee): 4 fire
Changes damage: +12% nature / +6% fire
Maximum stamina: +30.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 108.19 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-20 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+7 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

yew longbow 'Garoddasus'Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (radius 1) on hit: +8 arcane
When wielded/worn:
Physical power: +23 (+8 eff.)
Changes stats: +10 Str / +2 Wil / +3 Cun
Changes resistances penetration: +12% physical
Changes damage: +6% arcane
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Dagilathalach the Starminister (8-9 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.5 - 9.4
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 fire
Damage (radius 1) on hit: +16 light
When wielded/worn:
Changes stats: +2 Dex / +4 Con
Changes resistances: +10% darkness
Changes resistances penetration: +7% darkness
Changes damage: +8% darkness
Talent mastery: +0.10 Cursed / Darkness
Talent granted: +1 Attune Mindstar
Blindness immunity: +18%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Light radius: +3
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.shimmering yew vilestaff of illumination (20-24 power, 4 apr, blight element)
Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +7 (+3 eff.)
Changes damage: +20% blight
Talent granted: +1 Command Staff
Mana each turn: +0.18
Maximum mana: +39.00
Spellpower: +9 (+3 eff.)
Spell crit. chance: +3%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 81.38 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Kindleguile the ash vilestaff (19-23 power, 3 apr, blight element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 19.0 - 22.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Wil
Changes resistances: +6% light
Changes resistances penetration: +5% mind
Changes damage: +19% blight / +12% light / +6% mind
Talent granted: +1 Command Staff
Spellpower: +9 (+3 eff.)
Spell crit. chance: +2%
Mental crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Zanerain the elven-wood vilestaff (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Str
Changes resistances penetration: +15% arcane
Changes damage: +25% acid / +25% darkness / +25% blight / +25% fire / +9% arcane
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Spellpower: +16 (+5 eff.)
Spell crit. chance: +11%
Light radius: +2
Talent on hit(spell): Impending Doom (10% chance level 3).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Kor's Fall (10-12 power, 0 apr, darkness element)Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+2 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 136.45 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (273).
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+2 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+5 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

impenetrable steel plate armour of spell shielding (0 def, 16 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +16
Fatigue: +22%
Changes resistances: +5% arcane
Spell save: +10 (+5 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

impenetrable steel mail armour of acid resistance (2 def, 13 armour)Requires:
- Heavy armour training
- Strength 20
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +13
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +18% acid
A suit of armour made of mail.
This item has been sent to the Item's Vault.

icy steel shield of acid resistance (+16%) (0 def, 4 armour, 18-21 power, 38.5 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 17.5 - 21.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +38
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage (Melee): 5 cold
Damage when hit (Melee): 1 ice
Changes resistances: +16% acid
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

acidic iron mace of massacre (19-27 power, 2 apr)Requires:
- Strength 11
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 1
Base power: 19.0 - 26.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +0.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18
When wielded/worn:
Blunt and deadly.
This item has been sent to the Item's Vault.

rough leather belt 'Kindlesnake'Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +1 Cun
Changes resistances: +3% light
Reduces incoming crit damage: 5.00%
Physical save: +5 (+2 eff.)
Mindpower: +3 (+2 eff.)
Infravision radius: +1
See invisible: +12
A belt that goes around your waist.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Arcswift' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +5
Physical crit. chance: +4.0%
Physical power: +4 (+1 eff.)
Armour: +3
Changes resistances: +9% lightning
Changes resistances penetration: +10% arcane
Changes damage: +18% arcane / +21% temporal
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Mardukhad (0 def, 1 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Critical mult.: +10.00%
Spell save: +3 (+2 eff.)
Life regen: +2.00
Stamina each turn: +0.40
Psi each turn: +0.10
Spellpower: +5 (+2 eff.)
Spell crit. chance: +2%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Strikebearer (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Damage when hit (Melee): 2 mind / 4 lightning
Changes stats: +1 Mag / +2 Wil
Changes resistances: +9% acid / +6% lightning
Changes damage: +3% lightning / +15% acid
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

bladed rough leather cap of fortune (0 def, 1 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +1
Fatigue: +1%
Changes stats: +5 Lck / +3 Str
Spell crit. chance: +2%
Mental crit. chance: +2%
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 145.3 Physical damage.
If the attack hits, the target is confused (27% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.

insulating hardened leather belt of the mysticRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes resistances: +11% fire / +5% cold
Mental save: +7 (+3 eff.)
Spellpower: +4 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

GlimmerstokerRequires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 1
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +6
Damage (Ranged): +12 light
When wielded/worn:
Physical power: +6 (+2 eff.)
Damage when hit (Melee): 2 mind
Changes stats: +2 Str / +2 Wil
Changes damage: +6% acid
Mental save: +3 (+1 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

psychokinetic quiver of ash arrows of crippling (14/14, 23-32 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 23.0 - 32.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +10.5%
Capacity: 14
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 62 physical damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Ranged): +11 physical
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

GlekiraRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Damage when hit (Melee): 10 fire
Changes stats: +2 Str / +2 Dex
Changes resistances: +9% lightning / +5% fire
Mental save: +3 (+1 eff.)
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Rottyphoon the brass lanternRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +1 Wil
Changes resistances: +9% nature
Mental save: +6 (+3 eff.)
Maximum hate: +4.00
Light radius: +3
See stealth: +6
See invisible: +6
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Prox's Lucky Halfling FootRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.

Rod of Annulment (1/1)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5)
Activation costs 30 power out of 30/30.
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.

arcing steel greatsword (25-40 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 25.0 - 40.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 83 damage
Massive two-handed swords.
This item has been sent to the Item's Vault.
