
dragonbone starstaff 'Cyryda' (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Con
Changes resistances penetration: +15% physical / +15% temporal / +15% darkness / +15% light
Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light
Talent granted: +1 Command Staff
Spellpower: +49 (+27 eff.)
Spell crit. chance: +16%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Arytir the ash longbowRequires:
- Dexterity 16
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When wielded/worn:
Changes stats: +6 Str / +9 Dex / +6 Mag / +5 Wil / +5 Cun / +9 Con
Changes resistances: +6% mind / +5% arcane
Only die when reaching: -80.00 life
Healing mod.: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Elenador the Glittertreason (70-106 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.5 - 105.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 14% chance to reduce strength, dexterity, and constitution by 5
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +19 blight / +12 light
Damage (radius 1) on hit: +12 light
When wielded/worn:
Physical power: +17 (+6 eff.)
Changes stats: +6 Con
Changes resistances: +3% cold
Changes resistances penetration: +20% light / +16% physical
Disease immunity: +25%
Disarm immunity: +24%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 5
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+4 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Brandtrencher the stralite dagger (39-51 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 39.0 - 50.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 1) on hit: +4 fire
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour penetration: +6
Changes stats: +3 Dex
Changes resistances: +6% nature / +3% light / +6% darkness
Changes resistances penetration: +10% fire / +11% physical
Combat speed: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
