
Newly picked upOmniscience (7 def, 0 armour)
Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+2 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+8 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20)
Activation costs 17 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires:
- Shield usage training
- Strength 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stats: 20% Mag, 100% Str
Damage type: Temporal
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +325
When this weapon hits: Turn Back the Clock (25% chance level 3).
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Ranged Defense: +10 (+3 eff.)
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +1 Block
Spell save: +20 (+13 eff.)
Spellpower: +12 (+8 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

BorymasRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +11 Cun
Changes resistances: +5% arcane / +6% mind
Changes damage: +8% light / +6% temporal / +8% darkness / +7% physical
Silence immunity: +20%
Spellpower: +5 (+4 eff.)
Spell crit. chance: +5%
Healing mod.: +15%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Newly picked upThalore-Wood Cuirass (4 def, 12 armour)
Requires:
- Massive armour training
- Strength 26
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+1 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.

pair of drakeskin leather boots 'Phlegmpassion' (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes stats: +4 Mag
Changes resistances penetration: +20% nature
Changes damage: +9% blight / +9% mind
Spell save: +6 (+2 eff.)
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +13 (+3 eff.)
Mental crit. chance: +8%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Thunderseam (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour penetration: +4
Defense: +2 (+1 eff.)
Damage when hit (Melee): 8 lightning
Changes stats: +3 Mag / +3 Wil / +5 Con
Changes resistances penetration: +10% light / +5% lightning
Spell crit. chance: +5%
Light radius: +2
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upDeath's Embrace (18 def, 18 armour)
Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+4 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+2 eff.)
It can be used to turn yourself invisible (power 42, based on Cunning and Magic) for 10 turns
Activation costs 50 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.

Arena the elven-silk cloak (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +5 Mag / +4 Wil / +4 Cun
Changes resistances: +22% darkness
Changes resistances penetration: +13% arcane / +10% darkness
Changes damage: +12% arcane / +25% darkness
Critical mult.: +26.00%
Stealth bonus: +15
Mental save: +6 (+2 eff.)
Psi when hit: +0.04
Maximum mana: +66.00
Maximum psi: +30.00
Spellpower: +6 (+1 eff.)
Spell crit. chance: +12%
Mental crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Eyal's Will (22-24 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 60% Wil, 50% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight / +15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature / +10% acid
Talent mastery: +0.10 Wild-gift / Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+6 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 52.82 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Malslek the Accursed's Hat (2 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2 (+0 eff.)
Damage (Melee): 30 % chance of gloom effects
Changes resistances: +20% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10 (-5 eff.)
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10 (+2 eff.)
Mindpower: +15 (+5 eff.)
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.

Khelukor the Darkmark (0 def, 0 armour)Requires:
- Level 25
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Accuracy: +25 (+6 eff.)
Changes stats: +2 Dex / +20 Con
Changes resistances: +6% darkness / +13% all
Changes resistances penetration: +10% physical
Changes damage: +47% nature / +3% physical
Mental save: +23 (+8 eff.)
Poison immunity: +77%
Disease immunity: +86%
Mindpower: +6 (+2 eff.)
Mental crit. chance: +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Limmir's Amulet of the MoonRequires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Changes damage: +20% all
Stun/Freeze immunity: +60%
Spell crit. chance: +10%
Mental crit. chance: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
